fix path bugs
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@@ -76,7 +76,6 @@ export default class UndoManager {
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if (!this._undoing) {
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let lastUndoOp = this._undoBuffer.length > 0 ? this._undoBuffer[this._undoBuffer.length - 1] : null
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if (lastUndoOp !== null && reverseOperation.created - lastUndoOp.created <= options.captureTimeout) {
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console.log('appending', lastUndoOp, reverseOperation)
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lastUndoOp.created = reverseOperation.created
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lastUndoOp.toState = reverseOperation.toState
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reverseOperation.deletedStructs.forEach(lastUndoOp.deletedStructs.add, lastUndoOp.deletedStructs)
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@@ -93,7 +92,6 @@ export default class UndoManager {
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})
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}
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undo () {
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console.log('undoing')
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this._undoing = true
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const performedUndo = applyReverseOperation(this.y, this._scope, this._undoBuffer)
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this._undoing = false
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@@ -8,15 +8,15 @@ export default class YEvent {
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const path = []
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let type = this.target
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const y = type._y
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while (type._parent !== this._currentTarget && type._parent !== y) {
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while (type !== this.currentTarget && type !== y) {
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let parent = type._parent
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if (type._parentSub !== null) {
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path.push(type._parentSub)
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path.unshift(type._parentSub)
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} else {
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// parent is array-ish
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for (let [i, child] of parent) {
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if (child === type) {
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path.push(i)
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path.unshift(i)
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break
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}
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}
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