improved awaitOps
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@@ -88,8 +88,21 @@ g.getRandomString = getRandomString
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function * applyTransactions (relAmount, numberOfTransactions, objects, users, transactions, noReconnect) {
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for (var i = 0; i < numberOfTransactions * relAmount + 1; i++) {
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var r = Math.random()
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if (r >= 0.5) {
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// 50% chance to flush
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if (r > 0.9) {
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// 10% chance of toggling concurrent user interactions.
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// There will be an artificial delay until ops can be executed by the type,
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// therefore, operations of the database will be (pre)transformed until user operations arrive
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yield (function simulateConcurrentUserInteractions (type) {
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if (type.eventHandler.awaiting === 0 && type.eventHandler._debuggingAwaiting !== true) {
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type.eventHandler.awaiting = 1
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type.eventHandler._debuggingAwaiting = true
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} else {
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// fixAwaitingInType will handle _debuggingAwaiting
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return fixAwaitingInType(type)
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}
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})(getRandom(objects))
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} else if (r >= 0.5) {
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// 40% chance to flush
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yield Y.utils.globalRoom.flushOne() // flushes for some user.. (not necessarily 0)
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} else if (noReconnect || r >= 0.05) {
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// 45% chance to create operation
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@@ -121,7 +134,7 @@ function fixAwaitingInType (type) {
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type.os.requestTransaction(function * () {
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if (type.eventHandler.awaiting > 0 && type.eventHandler._debuggingAwaiting === true) {
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type.eventHandler._debuggingAwaiting = false
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yield* type.eventHandler.awaitedOps(this, 0)
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yield* type.eventHandler.awaitOps(this, function * () { /* mock function */ })
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}
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wait(50).then(type.os.whenTransactionsFinished()).then(wait(50)).then(resolve)
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})
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