experimenting with peerjs
This commit is contained in:
@@ -9,7 +9,7 @@ First you have to include the following libraries in your widget file:
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<script src="../../build/browser/Connectors/IwcConnector.min.js"></script>
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<script src="./index.js"></script>
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```
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A working widget implementation is maintained [here](./IwcJson.xml) and the js-file is [here](./IwcJson.js)
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A working widget implementation is [IwcJson.xml](./IwcJson.xml) and the js-file is [index.js](./index.js)
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```js
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14
examples/PeerJsJson/PeerJsJson.html
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14
examples/PeerJsJson/PeerJsJson.html
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@@ -0,0 +1,14 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset=utf-8 />
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<title>PeerJs Json Example</title>
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<script src="http://cdn.peerjs.com/0.3/peer.js"></script>
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<script src="../../build/browser/Frameworks/JsonYatta.js"></script>
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<script src="../../build/browser/Connectors/PeerJsConnector.js"></script>
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<script src="./index.js"></script>
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</head>
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<body>
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</body>
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</html>
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177
examples/PeerJsJson/README.md
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177
examples/PeerJsJson/README.md
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@@ -0,0 +1,177 @@
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## IWC + JSON Example
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Here, I will give a short overview on how to use the IwcJson Framework in Role-SDK widgets.
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First you have to include the following libraries in your widget file:
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```
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<script src="http://open-app.googlecode.com/files/openapp.js"></script>
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<script src="http://dbis.rwth-aachen.de/gadgets/iwc/lib/iwc.js"></script>
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<script src="http://dbis.rwth-aachen.de/~jahns/role-widgets/widgetbundles/libraries/DUIClient.js"></script>
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<script src="../../build/browser/Frameworks/JsonYatta.min.js"></script>
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<script src="../../build/browser/Connectors/PeerJsConnector.min.js"></script>
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<script src="./index.js"></script>
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```
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A working widget implementation is [IwcJson.xml](./IwcJson.xml) and the js-file is [index.js](./index.js)
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```js
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function init(){
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createPeerJsConnector(function(Connector, user_id){
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```
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yatta is the shared json object. If you change something on this object,
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it will be instantly shared with all the other collaborators.
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```js
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yatta = new JsonYatta(user_id, Connector);
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```
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Add a integer-property like this
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```js
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yatta.val('x', 7);
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```
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Get the value of property x like this
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```js
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console.log(yatta.val('x') === 7); // true
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```
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A string property can be either mutable or immutable.
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```js
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yatta.val('mutable_string', "text", "mutable");
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yatta.val('immutable_string', "text", "immutable");
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console.log(yatta.val('immutable_string') === "text"); // true
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yatta.val('mutable_string').insertText(2,"XXX"); // position, string
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yatta.val('mutable_string').deleteText(0,1); // position, deletion length
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console.log(yatta.val('mutable_string').val() === "eXXXxt"); // true
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```
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You can omit the mutable - parameter. In that case the default will be used.
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Initially the default is 'mutable'. You can set it like this:
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```js
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yatta.setMutableDefault('mutable');
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// or
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yatta.setMutableDefault('immutable');
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yatta.val('new_string', "string");
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console.log(yatta.val('new_string') === "string"); // true
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```
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yatta is chainable:
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```js
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yatta.val('a', 4).val('b',5);
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console.log(yatta.val('a') === 4); // true
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console.log(yatta.val('b') === 5); // true
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```
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You can alse set objects.
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```js
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yatta.val('object', {a : {b : "b"}, c : { d : 5 }});
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console.log(yatta.val('object').val('c').val('d') === 5); // true
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```
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Lists are always immutable.
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```js
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yatta.val('list', [1,2,3]);
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console.log(yatta.val('list')[2] === 3); // true
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```
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But there is a much more convenient way!
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```js
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console.log(yatta.value.list[2] === 3) // true
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yatta.value.list = [3,4,5]
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console.log(yatta.val('list')[2] === 5) // true
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yatta.value.object = {c : 4}
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console.log(yatta.value.object.c === 4) // true
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```
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The downside is that you are only allowed to overwrite existing properties.
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```js
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yatta.value.newProperty = "Awesome"
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console.log(yatta.value.newProperty !== "Awesome") // true, yatta.value.newProperty is undefined.
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```
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So, how do we create new properties?
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```js
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yatta.value = {newProperty : "Awesome"}
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console.log(yatta.value.newProperty === "Awesome") // true, it's awesome ;)
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```
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This is stupid! I don't want to overwrite all my existing properties!
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Very well.. The solution is that we merge yatta.value with the new assignment.
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For example: assuming we want to overwrite yatta.value with some object o.
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Then these two rules apply:
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* The result has all properties of o
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* The result has all properties of yatta.value if they don't occur under the same property-name in o
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```js
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yatta.value = {newProperty : {Awesome : true }}
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console.log(yatta.value.list[2] === 5) // true, old value list still exists.
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console.log(yatta.value.newProperty.Awesome === true) // true, newProperty is overwritten.
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```
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Consider this case.
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```js
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yatta.value = {newProperty : { x : 4} }
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console.log(yatta.value.newProperty.Awesome == null) // true, newProperty was replaced, therefore it is now undefined
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```
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Did you notice that you always set immutable objects if you set properties like this?
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Even if the default is 'mutable'. If you want to work with mutable objects you have to work with .val().
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One last thing. You are only allowed to set properties like this `yatta.value = o`.
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Yatta can't observe if you overwrite object references `yatta = "Awesome"`.
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```js
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w = yatta.value.newProperty
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w = "Awesome"
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console.log(yatta.value.newProperty !== "Awesome") // true, still not awesome..
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```
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Please also read [JsonWrapper](https://rawgit.com/DadaMonad/Yatta/master/doc/class/JsonWrapper.html)
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```js
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})
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}
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window.onload = init
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```
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130
examples/PeerJsJson/index.js
Normal file
130
examples/PeerJsJson/index.js
Normal file
@@ -0,0 +1,130 @@
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/**
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## IWC + JSON Example
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Here, I will give a short overview on how to use the IwcJson Framework in Role-SDK widgets.
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First you have to include the following libraries in your widget file:
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```
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<script src="http://open-app.googlecode.com/files/openapp.js"></script>
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<script src="http://dbis.rwth-aachen.de/gadgets/iwc/lib/iwc.js"></script>
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<script src="http://dbis.rwth-aachen.de/~jahns/role-widgets/widgetbundles/libraries/DUIClient.js"></script>
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<script src="../../build/browser/Frameworks/JsonYatta.min.js"></script>
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<script src="../../build/browser/Connectors/PeerJsConnector.min.js"></script>
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<script src="./index.js"></script>
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```
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A working widget implementation is [IwcJson.xml](./IwcJson.xml) and the js-file is [index.js](./index.js)
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*/
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function init(){
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createPeerJsConnector(function(Connector, user_id){
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/**
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yatta is the shared json object. If you change something on this object,
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it will be instantly shared with all the other collaborators.
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*/
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yatta = new JsonYatta(user_id, Connector);
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/**
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Add a integer-property like this
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*/
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yatta.val('x', 7);
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/**
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Get the value of property x like this
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*/
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console.log(yatta.val('x') === 7); // true
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/**
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A string property can be either mutable or immutable.
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*/
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yatta.val('mutable_string', "text", "mutable");
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yatta.val('immutable_string', "text", "immutable");
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console.log(yatta.val('immutable_string') === "text"); // true
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yatta.val('mutable_string').insertText(2,"XXX"); // position, string
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yatta.val('mutable_string').deleteText(0,1); // position, deletion length
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console.log(yatta.val('mutable_string').val() === "eXXXxt"); // true
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/**
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You can omit the mutable - parameter. In that case the default will be used.
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Initially the default is 'mutable'. You can set it like this:
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*/
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yatta.setMutableDefault('mutable');
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// or
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yatta.setMutableDefault('immutable');
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yatta.val('new_string', "string");
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console.log(yatta.val('new_string') === "string"); // true
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/**
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yatta is chainable:
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*/
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yatta.val('a', 4).val('b',5);
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console.log(yatta.val('a') === 4); // true
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console.log(yatta.val('b') === 5); // true
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/**
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You can alse set objects.
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*/
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yatta.val('object', {a : {b : "b"}, c : { d : 5 }});
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console.log(yatta.val('object').val('c').val('d') === 5); // true
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/**
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Lists are always immutable.
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*/
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yatta.val('list', [1,2,3]);
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console.log(yatta.val('list')[2] === 3); // true
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/**
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But there is a much more convenient way!
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*/
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console.log(yatta.value.list[2] === 3) // true
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yatta.value.list = [3,4,5]
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console.log(yatta.val('list')[2] === 5) // true
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yatta.value.object = {c : 4}
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console.log(yatta.value.object.c === 4) // true
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/**
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The downside is that you are only allowed to overwrite existing properties.
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*/
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yatta.value.newProperty = "Awesome"
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console.log(yatta.value.newProperty !== "Awesome") // true, yatta.value.newProperty is undefined.
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/**
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So, how do we create new properties?
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*/
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yatta.value = {newProperty : "Awesome"}
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console.log(yatta.value.newProperty === "Awesome") // true, it's awesome ;)
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/**
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This is stupid! I don't want to overwrite all my existing properties!
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Very well.. The solution is that we merge yatta.value with the new assignment.
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For example: assuming we want to overwrite yatta.value with some object o.
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Then these two rules apply:
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* The result has all properties of o
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* The result has all properties of yatta.value if they don't occur under the same property-name in o
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*/
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yatta.value = {newProperty : {Awesome : true }}
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console.log(yatta.value.list[2] === 5) // true, old value list still exists.
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console.log(yatta.value.newProperty.Awesome === true) // true, newProperty is overwritten.
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/**
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Consider this case.
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*/
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yatta.value = {newProperty : { x : 4} }
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console.log(yatta.value.newProperty.Awesome == null) // true, newProperty was replaced, therefore it is now undefined
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|
||||
/**
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Did you notice that you always set immutable objects if you set properties like this?
|
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Even if the default is 'mutable'. If you want to work with mutable objects you have to work with .val().
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|
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One last thing. You are only allowed to set properties like this `yatta.value = o`.
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Yatta can't observe if you overwrite object references `yatta = "Awesome"`.
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*/
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w = yatta.value.newProperty
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w = "Awesome"
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console.log(yatta.value.newProperty !== "Awesome") // true, still not awesome..
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/**
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Please also read [JsonWrapper](https://rawgit.com/DadaMonad/Yatta/master/doc/class/JsonWrapper.html)
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*/
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})
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}
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window.onload = init
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