fix examples for Yjs@13

This commit is contained in:
Kevin Jahns
2018-01-25 17:28:33 -07:00
parent 1d4f283955
commit 41a88dbc43
28 changed files with 202 additions and 282 deletions

View File

@@ -17,9 +17,7 @@
</g>
</svg>
<script src="../../y.js"></script>
<script src="../../../y-map/dist/y-map.js"></script>
<script src="../../../y-memory/y-memory.js"></script>
<script src="../../../y-websockets-client/y-websockets-client.js"></script>
<script src='../../../y-websockets-client/y-websockets-client.js'></script>
<script src="../bower_components/d3/d3.js"></script>
<script src="./index.js"></script>
</body>

View File

@@ -1,74 +1,67 @@
/* @flow */
/* global Y, d3 */
// initialize a shared object. This function call returns a promise!
Y({
db: {
name: 'memory'
},
let y = new Y('jigsaw-example', {
connector: {
name: 'websockets-client',
room: 'Puzzle-example',
url: 'http://localhost:1234'
},
share: {
piece1: 'Map',
piece2: 'Map',
piece3: 'Map',
piece4: 'Map'
url: 'http://127.0.0.1:1234'
}
}).then(function (y) {
window.yJigsaw = y
var origin // mouse start position - translation of piece
var drag = d3.behavior.drag()
.on('dragstart', function (params) {
// get the translation of the element
var translation = d3
.select(this)
.attr('transform')
.slice(10, -1)
.split(',')
.map(Number)
// mouse coordinates
var mouse = d3.mouse(this.parentNode)
origin = {
x: mouse[0] - translation[0],
y: mouse[1] - translation[1]
}
})
.on('drag', function () {
var mouse = d3.mouse(this.parentNode)
var x = mouse[0] - origin.x // =^= mouse - mouse at dragstart + translation at dragstart
var y = mouse[1] - origin.y
d3.select(this).attr('transform', 'translate(' + x + ',' + y + ')')
})
.on('dragend', function (piece, i) {
// save the current translation of the puzzle piece
var mouse = d3.mouse(this.parentNode)
var x = mouse[0] - origin.x
var y = mouse[1] - origin.y
piece.set('translation', {x: x, y: y})
})
})
var data = [y.share.piece1, y.share.piece2, y.share.piece3, y.share.piece4]
var pieces = d3.select(document.querySelector('#puzzle-example')).selectAll('path').data(data)
let jigsaw = y.define('jigsaw', Y.Map)
window.yJigsaw = y
pieces
.classed('draggable', true)
.attr('transform', function (piece) {
var translation = piece.get('translation') || {x: 0, y: 0}
return 'translate(' + translation.x + ',' + translation.y + ')'
}).call(drag)
var origin // mouse start position - translation of piece
var drag = d3.behavior.drag()
.on('dragstart', function (params) {
// get the translation of the element
var translation = d3
.select(this)
.attr('transform')
.slice(10, -1)
.split(',')
.map(Number)
// mouse coordinates
var mouse = d3.mouse(this.parentNode)
origin = {
x: mouse[0] - translation[0],
y: mouse[1] - translation[1]
}
})
.on('drag', function () {
var mouse = d3.mouse(this.parentNode)
var x = mouse[0] - origin.x // =^= mouse - mouse at dragstart + translation at dragstart
var y = mouse[1] - origin.y
d3.select(this).attr('transform', 'translate(' + x + ',' + y + ')')
})
.on('dragend', function (piece, i) {
// save the current translation of the puzzle piece
var mouse = d3.mouse(this.parentNode)
var x = mouse[0] - origin.x
var y = mouse[1] - origin.y
jigsaw.set(piece, {x: x, y: y})
})
data.forEach(function (piece) {
piece.observe(function () {
// whenever a property of a piece changes, update the translation of the pieces
pieces
.transition()
.attr('transform', function (piece) {
var translation = piece.get('translation') || {x: 0, y: 0}
return 'translate(' + translation.x + ',' + translation.y + ')'
})
})
var data = ['piece1', 'piece2', 'piece3', 'piece4']
var pieces = d3.select(document.querySelector('#puzzle-example')).selectAll('path').data(data)
pieces
.classed('draggable', true)
.attr('transform', function (piece) {
var translation = piece.get('translation') || {x: 0, y: 0}
return 'translate(' + translation.x + ',' + translation.y + ')'
}).call(drag)
data.forEach(function (piece) {
jigsaw.observe(function () {
// whenever a property of a piece changes, update the translation of the pieces
pieces
.transition()
.attr('transform', function (piece) {
var translation = piece.get(piece)
if (translation == null || typeof translation.x !== 'number' || typeof translation.y !== 'number') {
translation = { x: 0, y: 0 }
}
return 'translate(' + translation.x + ',' + translation.y + ')'
})
})
})