Fix #308 - stateVector should ignore skips and incomplete content
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@@ -149,33 +149,39 @@ export const mergeUpdates = updates => mergeUpdatesV2(updates, UpdateDecoderV1,
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*/
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export const encodeStateVectorFromUpdateV2 = (update, YEncoder = DSEncoderV2, YDecoder = UpdateDecoderV2) => {
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const encoder = new YEncoder()
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const updateDecoder = new LazyStructReader(new YDecoder(decoding.createDecoder(update)), true)
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const updateDecoder = new LazyStructReader(new YDecoder(decoding.createDecoder(update)), false)
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let curr = updateDecoder.curr
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if (curr !== null) {
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let size = 1
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let size = 0
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let currClient = curr.id.client
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let currClock = curr.id.clock
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let stopCounting = false
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let currClock = 0
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let stopCounting = curr.id.clock !== 0 // must start at 0
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for (; curr !== null; curr = updateDecoder.next()) {
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if (currClient !== curr.id.client) {
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size++
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// We found a new client
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// write what we have to the encoder
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encoding.writeVarUint(encoder.restEncoder, currClient)
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encoding.writeVarUint(encoder.restEncoder, currClock)
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currClient = curr.id.client
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stopCounting = false
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}
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// we ignore skips
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if (curr.constructor === Skip) {
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stopCounting = true
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}
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if (!stopCounting) {
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currClock = curr.id.clock + curr.length
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}
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if (currClient !== curr.id.client) {
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if (currClock !== 0) {
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size++
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// We found a new client
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// write what we have to the encoder
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encoding.writeVarUint(encoder.restEncoder, currClient)
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encoding.writeVarUint(encoder.restEncoder, currClock)
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}
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currClient = curr.id.client
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stopCounting = false
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}
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}
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// write what we have
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encoding.writeVarUint(encoder.restEncoder, currClient)
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encoding.writeVarUint(encoder.restEncoder, currClock)
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if (currClock !== 0) {
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size++
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encoding.writeVarUint(encoder.restEncoder, currClient)
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encoding.writeVarUint(encoder.restEncoder, currClock)
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}
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// prepend the size of the state vector
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const enc = encoding.createEncoder()
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encoding.writeVarUint(enc, size)
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