rework and document api
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@@ -17,11 +17,11 @@ import {
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createID,
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readID,
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getState,
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getStates,
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getStateVector,
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readDeleteSet,
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writeDeleteSet,
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createDeleteSetFromStructStore,
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Transaction, AbstractStruct, AbstractStructRef, StructStore, ID // eslint-disable-line
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Doc, Transaction, AbstractStruct, AbstractStructRef, StructStore, ID // eslint-disable-line
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} from '../internals.js'
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import * as encoding from 'lib0/encoding.js'
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@@ -104,7 +104,7 @@ export const writeClientsStructs = (encoder, store, _sm) => {
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sm.set(client, clock)
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}
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})
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getStates(store).forEach((clock, client) => {
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getStateVector(store).forEach((clock, client) => {
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if (!_sm.has(client)) {
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sm.set(client, 0)
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}
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@@ -250,7 +250,7 @@ export const tryResumePendingDeleteReaders = (transaction, store) => {
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* @private
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* @function
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*/
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export const writeStructsFromTransaction = (encoder, transaction) => writeClientsStructs(encoder, transaction.y.store, transaction.beforeState)
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export const writeStructsFromTransaction = (encoder, transaction) => writeClientsStructs(encoder, transaction.doc.store, transaction.beforeState)
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/**
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* @param {StructStore} store
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@@ -297,25 +297,127 @@ export const readStructs = (decoder, transaction, store) => {
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}
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/**
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* Read and apply a document update.
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*
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* This function has the same effect as `applyUpdate` but accepts an decoder.
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*
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* @param {decoding.Decoder} decoder
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* @param {Transaction} transaction
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* @param {StructStore} store
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* @param {Doc} ydoc
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* @param {any} [transactionOrigin] This will be stored on `transaction.origin` and `.on('update', (update, origin))`
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*
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* @function
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*/
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export const readModel = (decoder, transaction, store) => {
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readStructs(decoder, transaction, store)
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readDeleteSet(decoder, transaction, store)
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export const readUpdate = (decoder, ydoc, transactionOrigin) =>
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ydoc.transact(transaction => {
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readStructs(decoder, transaction, ydoc.store)
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readDeleteSet(decoder, transaction, ydoc.store)
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}, transactionOrigin)
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/**
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* Apply a document update created by, for example, `y.on('update', update => ..)` or `update = encodeStateAsUpdate()`.
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*
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* This function has the same effect as `readUpdate` but accepts an Uint8Array instead of a Decoder.
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*
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* @param {Doc} ydoc
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* @param {Uint8Array} update
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* @param {any} [transactionOrigin] This will be stored on `transaction.origin` and `.on('update', (update, origin))`
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*
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* @function
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*/
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export const applyUpdate = (ydoc, update, transactionOrigin) =>
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readUpdate(decoding.createDecoder(update), ydoc, transactionOrigin)
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/**
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* Write all the document as a single update message. If you specify the state of the remote client (`targetStateVector`) it will
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* only write the operations that are missing.
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*
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* @param {encoding.Encoder} encoder
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* @param {Doc} doc
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* @param {Map<number,number>} [targetStateVector] The state of the target that receives the update. Leave empty to write all known structs
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*
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* @function
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*/
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export const writeStateAsUpdate = (encoder, doc, targetStateVector = new Map()) => {
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writeClientsStructs(encoder, doc.store, targetStateVector)
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writeDeleteSet(encoder, createDeleteSetFromStructStore(doc.store))
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}
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/**
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* @param {encoding.Encoder} encoder
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* @param {StructStore} store
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* @param {Map<number,number>} [targetState] The state of the target that receives the update. Leave empty to write all known structs
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* Write all the document as a single update message that can be applied on the remote document. If you specify the state of the remote client (`targetState`) it will
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* only write the operations that are missing.
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*
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* Use `writeStateAsUpdate` instead if you are working with lib0/encoding.js#Encoder
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*
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* @param {Doc} doc
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* @param {Uint8Array} [encodedTargetStateVector] The state of the target that receives the update. Leave empty to write all known structs
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* @return {Uint8Array}
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*
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* @function
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*/
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export const writeModel = (encoder, store, targetState = new Map()) => {
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writeClientsStructs(encoder, store, targetState)
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writeDeleteSet(encoder, createDeleteSetFromStructStore(store))
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export const encodeStateAsUpdate = (doc, encodedTargetStateVector) => {
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const encoder = encoding.createEncoder()
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const targetStateVector = encodedTargetStateVector == null ? new Map() : decodeStateVector(encodedTargetStateVector)
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writeStateAsUpdate(encoder, doc, targetStateVector)
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return encoding.toUint8Array(encoder)
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}
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/**
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* Read state vector from Decoder and return as Map
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*
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* @param {decoding.Decoder} decoder
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* @return {Map<number,number>} Maps `client` to the number next expected `clock` from that client.
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*
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* @function
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*/
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export const readStateVector = decoder => {
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const ss = new Map()
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const ssLength = decoding.readVarUint(decoder)
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for (let i = 0; i < ssLength; i++) {
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const client = decoding.readVarUint(decoder)
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const clock = decoding.readVarUint(decoder)
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ss.set(client, clock)
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}
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return ss
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}
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/**
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* Read decodedState and return State as Map.
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*
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* @param {Uint8Array} decodedState
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* @return {Map<number,number>} Maps `client` to the number next expected `clock` from that client.
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*
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* @function
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*/
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export const decodeStateVector = decodedState => readStateVector(decoding.createDecoder(decodedState))
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/**
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* Write State Vector to `lib0/encoding.js#Encoder`.
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*
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* @param {encoding.Encoder} encoder
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* @param {Doc} doc
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*
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* @function
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*/
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export const writeDocumentStateVector = (encoder, doc) => {
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encoding.writeVarUint(encoder, doc.store.clients.size)
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doc.store.clients.forEach((structs, client) => {
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const id = structs[structs.length - 1].id
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encoding.writeVarUint(encoder, id.client)
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encoding.writeVarUint(encoder, id.clock)
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})
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return encoder
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}
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/**
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* Encode State as Uint8Array.
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*
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* @param {Doc} doc
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* @return {Uint8Array}
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*
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* @function
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*/
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export const encodeDocumentStateVector = doc => {
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const encoder = encoding.createEncoder()
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writeDocumentStateVector(encoder, doc)
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return encoding.toUint8Array(encoder)
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}
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