changed examples, added listener methods

This commit is contained in:
Kevin Jahns
2014-08-19 21:09:23 +02:00
parent 9a1b0b7ced
commit 92e23b7007
50 changed files with 1229 additions and 526 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<Module>
<ModulePrefs title="Video upload" description="Upload videos in Sevianno" author="Kevin Jahns, Chair of Computer Science 5, RWTH Aachen University, Germany" author_email="jahns@dbis.rwth-aachen.de" scrolling="true">
<Require feature="dynamic-height"/>
</ModulePrefs>
<Content type="html"><![CDATA[
<script src="http://open-app.googlecode.com/files/openapp.js"></script>
<script src="http://dbis.rwth-aachen.de/gadgets/iwc/lib/iwc.js"></script>
<script src="http://dbis.rwth-aachen.de/~jahns/role-widgets/widgetbundles/libraries/DUIClient.js"></script>
<script src="../../build/browser/Frameworks/JsonYatta.min.js"></script>
<script src="../../build/browser/Connectors/IwcConnector.min.js"></script>
<script src="./index.js"></script>
<h1> Collaborative Json Widget </h1>
]]></Content>
</Module>

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@@ -1,177 +0,0 @@
## IWC + JSON Example
Here, I will give a short overview on how to use the IwcJson Framework in Role-SDK widgets.
First you have to include the following libraries in your widget file:
```
<script src="http://open-app.googlecode.com/files/openapp.js"></script>
<script src="http://dbis.rwth-aachen.de/gadgets/iwc/lib/iwc.js"></script>
<script src="http://dbis.rwth-aachen.de/~jahns/role-widgets/widgetbundles/libraries/DUIClient.js"></script>
<script src="../../build/browser/Frameworks/JsonYatta.min.js"></script>
<script src="../../build/browser/Connectors/IwcConnector.min.js"></script>
<script src="./index.js"></script>
```
A working widget implementation is [IwcJson.xml](./IwcJson.xml) and the js-file is [index.js](./index.js)
```js
function init(){
createIwcConnector(function(Connector, user_id){
```
yatta is the shared json object. If you change something on this object,
it will be instantly shared with all the other collaborators.
```js
yatta = new JsonYatta(user_id, Connector);
```
Add a integer-property like this
```js
yatta.val('x', 7);
```
Get the value of property x like this
```js
console.log(yatta.val('x') === 7); // true
```
A string property can be either mutable or immutable.
```js
yatta.val('mutable_string', "text", "mutable");
yatta.val('immutable_string', "text", "immutable");
console.log(yatta.val('immutable_string') === "text"); // true
yatta.val('mutable_string').insertText(2,"XXX"); // position, string
yatta.val('mutable_string').deleteText(0,1); // position, deletion length
console.log(yatta.val('mutable_string').val() === "eXXXxt"); // true
```
You can omit the mutable - parameter. In that case the default will be used.
Initially the default is 'mutable'. You can set it like this:
```js
yatta.setMutableDefault('mutable');
// or
yatta.setMutableDefault('immutable');
yatta.val('new_string', "string");
console.log(yatta.val('new_string') === "string"); // true
```
yatta is chainable:
```js
yatta.val('a', 4).val('b',5);
console.log(yatta.val('a') === 4); // true
console.log(yatta.val('b') === 5); // true
```
You can alse set objects.
```js
yatta.val('object', {a : {b : "b"}, c : { d : 5 }});
console.log(yatta.val('object').val('c').val('d') === 5); // true
```
Lists are always immutable.
```js
yatta.val('list', [1,2,3]);
console.log(yatta.val('list')[2] === 3); // true
```
But there is a much more convenient way!
```js
console.log(yatta.value.list[2] === 3) // true
yatta.value.list = [3,4,5]
console.log(yatta.val('list')[2] === 5) // true
yatta.value.object = {c : 4}
console.log(yatta.value.object.c === 4) // true
```
The downside is that you are only allowed to overwrite existing properties.
```js
yatta.value.newProperty = "Awesome"
console.log(yatta.value.newProperty !== "Awesome") // true, yatta.value.newProperty is undefined.
```
So, how do we create new properties?
```js
yatta.value = {newProperty : "Awesome"}
console.log(yatta.value.newProperty === "Awesome") // true, it's awesome ;)
```
This is stupid! I don't want to overwrite all my existing properties!
Very well.. The solution is that we merge yatta.value with the new assignment.
For example: assuming we want to overwrite yatta.value with some object o.
Then these two rules apply:
* The result has all properties of o
* The result has all properties of yatta.value if they don't occur under the same property-name in o
```js
yatta.value = {newProperty : {Awesome : true }}
console.log(yatta.value.list[2] === 5) // true, old value list still exists.
console.log(yatta.value.newProperty.Awesome === true) // true, newProperty is overwritten.
```
Consider this case.
```js
yatta.value = {newProperty : { x : 4} }
console.log(yatta.value.newProperty.Awesome == null) // true, newProperty was replaced, therefore it is now undefined
```
Did you notice that you always set immutable objects if you set properties like this?
Even if the default is 'mutable'. If you want to work with mutable objects you have to work with .val().
One last thing. You are only allowed to set properties like this `yatta.value = o`.
Yatta can't observe if you overwrite object references `yatta = "Awesome"`.
```js
w = yatta.value.newProperty
w = "Awesome"
console.log(yatta.value.newProperty !== "Awesome") // true, still not awesome..
```
Please also read [JsonWrapper](https://rawgit.com/DadaMonad/Yatta/master/doc/class/JsonWrapper.html)
```js
})
}
window.onload = init
```

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@@ -1,130 +0,0 @@
/**
## IWC + JSON Example
Here, I will give a short overview on how to use the IwcJson Framework in Role-SDK widgets.
First you have to include the following libraries in your widget file:
```
<script src="http://open-app.googlecode.com/files/openapp.js"></script>
<script src="http://dbis.rwth-aachen.de/gadgets/iwc/lib/iwc.js"></script>
<script src="http://dbis.rwth-aachen.de/~jahns/role-widgets/widgetbundles/libraries/DUIClient.js"></script>
<script src="../../build/browser/Frameworks/JsonYatta.min.js"></script>
<script src="../../build/browser/Connectors/IwcConnector.min.js"></script>
<script src="./index.js"></script>
```
A working widget implementation is [IwcJson.xml](./IwcJson.xml) and the js-file is [index.js](./index.js)
*/
function init(){
createIwcConnector(function(Connector, user_id){
/**
yatta is the shared json object. If you change something on this object,
it will be instantly shared with all the other collaborators.
*/
yatta = new JsonYatta(user_id, Connector);
/**
Add a integer-property like this
*/
yatta.val('x', 7);
/**
Get the value of property x like this
*/
console.log(yatta.val('x') === 7); // true
/**
A string property can be either mutable or immutable.
*/
yatta.val('mutable_string', "text", "mutable");
yatta.val('immutable_string', "text", "immutable");
console.log(yatta.val('immutable_string') === "text"); // true
yatta.val('mutable_string').insertText(2,"XXX"); // position, string
yatta.val('mutable_string').deleteText(0,1); // position, deletion length
console.log(yatta.val('mutable_string').val() === "eXXXxt"); // true
/**
You can omit the mutable - parameter. In that case the default will be used.
Initially the default is 'mutable'. You can set it like this:
*/
yatta.setMutableDefault('mutable');
// or
yatta.setMutableDefault('immutable');
yatta.val('new_string', "string");
console.log(yatta.val('new_string') === "string"); // true
/**
yatta is chainable:
*/
yatta.val('a', 4).val('b',5);
console.log(yatta.val('a') === 4); // true
console.log(yatta.val('b') === 5); // true
/**
You can alse set objects.
*/
yatta.val('object', {a : {b : "b"}, c : { d : 5 }});
console.log(yatta.val('object').val('c').val('d') === 5); // true
/**
Lists are always immutable.
*/
yatta.val('list', [1,2,3]);
console.log(yatta.val('list')[2] === 3); // true
/**
But there is a much more convenient way!
*/
console.log(yatta.value.list[2] === 3) // true
yatta.value.list = [3,4,5]
console.log(yatta.val('list')[2] === 5) // true
yatta.value.object = {c : 4}
console.log(yatta.value.object.c === 4) // true
/**
The downside is that you are only allowed to overwrite existing properties.
*/
yatta.value.newProperty = "Awesome"
console.log(yatta.value.newProperty !== "Awesome") // true, yatta.value.newProperty is undefined.
/**
So, how do we create new properties?
*/
yatta.value = {newProperty : "Awesome"}
console.log(yatta.value.newProperty === "Awesome") // true, it's awesome ;)
/**
This is stupid! I don't want to overwrite all my existing properties!
Very well.. The solution is that we merge yatta.value with the new assignment.
For example: assuming we want to overwrite yatta.value with some object o.
Then these two rules apply:
* The result has all properties of o
* The result has all properties of yatta.value if they don't occur under the same property-name in o
*/
yatta.value = {newProperty : {Awesome : true }}
console.log(yatta.value.list[2] === 5) // true, old value list still exists.
console.log(yatta.value.newProperty.Awesome === true) // true, newProperty is overwritten.
/**
Consider this case.
*/
yatta.value = {newProperty : { x : 4} }
console.log(yatta.value.newProperty.Awesome == null) // true, newProperty was replaced, therefore it is now undefined
/**
Did you notice that you always set immutable objects if you set properties like this?
Even if the default is 'mutable'. If you want to work with mutable objects you have to work with .val().
One last thing. You are only allowed to set properties like this `yatta.value = o`.
Yatta can't observe if you overwrite object references `yatta = "Awesome"`.
*/
w = yatta.value.newProperty
w = "Awesome"
console.log(yatta.value.newProperty !== "Awesome") // true, still not awesome..
/**
Please also read [JsonWrapper](https://rawgit.com/DadaMonad/Yatta/master/doc/class/JsonWrapper.html)
*/
})
}
window.onload = init

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## PeerJs + JSON Example
Here, I will give a short overview on how to enable collaborative json with the
[PeerJs](http://peerjs.com/) Connector and the JsonYatta Framework.
First you have to include the following libraries in your html file:
```
<script src="http://open-app.googlecode.com/files/openapp.js"></script>
<script src="http://dbis.rwth-aachen.de/gadgets/iwc/lib/iwc.js"></script>
<script src="http://dbis.rwth-aachen.de/~jahns/role-widgets/widgetbundles/libraries/DUIClient.js"></script>
<script src="../../build/browser/Frameworks/JsonYatta.min.js"></script>
<script src="../../build/browser/Connectors/PeerJsConnector.min.js"></script>
<script src="./index.js"></script>
```
A working widget implementation is [IwcJson.xml](./IwcJson.xml) and the js-file is [index.js](./index.js)
```js
var yatta, yattaHandler;
Y.createPeerJsConnector({key: 'h7nlefbgavh1tt9'}, function(Connector, user_id){
```
yatta is the shared json object. If you change something on this object,
it will be instantly shared with all the other collaborators.
```js
yattaHandler = new Y.JsonYatta(user_id, Connector);
yatta = yattaHandler.getSharedObject();
```
Add a integer-property like this
```js
yatta.val('x', 7);
```
Get the value of property x like this
```js
console.log(yatta.val('x') === 7); // true
```
A string property can be either mutable or immutable.
```js
yatta.val('mutable_string', "text", "mutable");
yatta.val('immutable_string', "text", "immutable");
console.log(yatta.val('immutable_string') === "text"); // true
yatta.val('mutable_string').insertText(2,"XXX"); // position, string
yatta.val('mutable_string').deleteText(0,1); // position, deletion length
console.log(yatta.val('mutable_string').val() === "eXXXxt"); // true
```
You can omit the mutable - parameter. In that case the default will be used.
Initially the default is 'mutable'. You can set it like this:
```js
yatta.setMutableDefault('mutable');
// or
yatta.setMutableDefault('immutable');
yatta.val('new_string', "string");
console.log(yatta.val('new_string') === "string"); // true
```
yatta is chainable:
```js
yatta.val('a', 4).val('b',5);
console.log(yatta.val('a') === 4); // true
console.log(yatta.val('b') === 5); // true
```
You can alse set objects.
```js
yatta.val('object', {a : {b : "b"}, c : { d : 5 }});
console.log(yatta.val('object').val('c').val('d') === 5); // true
```
Lists are always immutable.
```js
yatta.val('list', [1,2,3]);
console.log(yatta.val('list')[2] === 3); // true
```
### Add listeners
Apply a 'addProperty' - listener to a JsonType.
```js
function addProperty(event_name, property_name){
console.log("Property '" + property_name + "' was created!");
};
yatta.on('addProperty', addProperty);
yatta.val('q', {z: 7}); // Property 'newString' was created!
```
Apply a 'change' - listener to a JsonType.
```js
function change(event_name, property_name){
console.log("Property '" + property_name + "' was replaced or changed!");
console.log("New value: \"" + this.val(property_name).val() + "\""); // 'this' is the new/created value
};
yatta.on('change', change);
yatta.val('mutable_string', "text", 'mutable'); // Property 'mutable_string' was replaced or changed!
```
Does not fire for nested properties.
```js
yatta.val('q').val('z', 8); // No output!
```
Apply 'insert' and 'delete' - listeners to Words.
```js
function insert_delete(event_name, op){
if (event_name === "insert"){
console.log("Inserted '" + op.content + "' at position " + op.getPosition());
} else if (event_name === "delete"){
console.log("Deleted character at position " + op.getPosition());
}
};
yatta.val('mutable_string').on(['insert', 'delete'], insert_delete);
yatta.val('mutable_string').insertText(0, 'a'); // Inserted 'a' at position 0
yatta.val('mutable_string').deleteText(0, 1); // Deleted character at position 0
yatta.deleteListener('addProperty', addProperty);
yatta.deleteListener('change', change);
yatta.deleteListener('insert_delete', insert_delete);
```
But there is a much more convenient way!
```js
console.log(yatta.value.list[2] === 3) // true
yatta.value.list = [3,4,5]
console.log(yatta.val('list')[2] === 5) // true
yatta.value.object = {c : 4}
console.log(yatta.value.object.c === 4) // true
```
The downside is that you are only allowed to overwrite existing properties.
```js
yatta.value.newProperty = "Awesome"
console.log(yatta.value.newProperty !== "Awesome") // true, yatta.value.newProperty is undefined.
```
So, how do we create new properties?
```js
yatta.value = {newProperty : "Awesome"}
console.log(yatta.value.newProperty === "Awesome") // true, it's awesome ;)
```
This is stupid! I don't want to overwrite all my existing properties!
Very well.. The solution is that we merge yatta.value with the new assignment.
For example: assuming we want to overwrite yatta.value with some object o.
Then these two rules apply:
* The result has all properties of o
* The result has all properties of yatta.value if they don't occur under the same property-name in o
```js
yatta.value = {newProperty : {Awesome : true }}
console.log(yatta.value.list[2] === 5) // true, old value list still exists.
console.log(yatta.value.newProperty.Awesome === true) // true, newProperty is overwritten.
```
Consider this case.
```js
yatta.value = {newProperty : { x : 4} }
console.log(yatta.value.newProperty.Awesome == null) // true, newProperty was replaced, therefore it is now undefined
```
Did you notice that you always set immutable objects if you set properties like this?
Even if the default is 'mutable'. If you want to work with mutable objects you have to work with .val().
One last thing. You are only allowed to set properties like this `yatta.value = o`.
Yatta can't observe if you overwrite object references `yatta = "Awesome"`.
```js
w = yatta.value.newProperty
w = "Awesome"
console.log(yatta.value.newProperty !== "Awesome") // true, still not awesome..
```
Please also read [JsonWrapper](https://rawgit.com/DadaMonad/Yatta/master/doc/class/JsonWrapper.html)
```js
});
```

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<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8 />
<title>PeerJs Json Example</title>
<script src="http://cdn.peerjs.com/0.3/peer.js"></script>
<script src="../../build/browser/Frameworks/JsonYatta.js"></script>
<script src="../../build/browser/Connectors/PeerJsConnector.js"></script>
<script src="./index.js"></script>
</head>
<body>
<h1> Text Editing Demo</h1>
<p> Collaborative text editing with <a href="https://github.com/DadaMonad/Yatta/">Yatta</a>
and <a href="http://peerjs.com/">PeerJs</a> (WebRTC). Open this link in other browsers: <a id="peer_link" target="_blank">Drop me </a> </p>
<p> <a href="https://github.com/DadaMonad/Yatta/">Yatta</a> is a Framework for Real-Time collaboration on arbitrary data structures.
You can find the code for this example <a href="https://github.com/DadaMonad/Yatta/tree/master/examples/TextEditing">here</a>.
</p>
</body>
</html>

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/**
## PeerJs + JSON Example
Here, I will give a short overview on how to enable collaborative json with the
[PeerJs](http://peerjs.com/) Connector and the JsonYatta Framework.
First you have to include the following libraries in your html file:
```
<script src="http://open-app.googlecode.com/files/openapp.js"></script>
<script src="http://dbis.rwth-aachen.de/gadgets/iwc/lib/iwc.js"></script>
<script src="http://dbis.rwth-aachen.de/~jahns/role-widgets/widgetbundles/libraries/DUIClient.js"></script>
<script src="../../build/browser/Frameworks/JsonYatta.min.js"></script>
<script src="../../build/browser/Connectors/PeerJsConnector.min.js"></script>
<script src="./index.js"></script>
```
A working widget implementation is [IwcJson.xml](./IwcJson.xml) and the js-file is [index.js](./index.js)
*/
var yatta, yattaHandler;
Y.createPeerJsConnector({key: 'h7nlefbgavh1tt9'}, function(Connector, user_id){
/**
yatta is the shared json object. If you change something on this object,
it will be instantly shared with all the other collaborators.
*/
yattaHandler = new Y.JsonYatta(user_id, Connector);
yatta = yattaHandler.getSharedObject();
/**
Add a integer-property like this
*/
yatta.val('x', 7);
/**
Get the value of property x like this
*/
console.log(yatta.val('x') === 7); // true
/**
A string property can be either mutable or immutable.
*/
yatta.val('mutable_string', "text", "mutable");
yatta.val('immutable_string', "text", "immutable");
console.log(yatta.val('immutable_string') === "text"); // true
yatta.val('mutable_string').insertText(2,"XXX"); // position, string
yatta.val('mutable_string').deleteText(0,1); // position, deletion length
console.log(yatta.val('mutable_string').val() === "eXXXxt"); // true
/**
You can omit the mutable - parameter. In that case the default will be used.
Initially the default is 'mutable'. You can set it like this:
*/
yatta.setMutableDefault('mutable');
// or
yatta.setMutableDefault('immutable');
yatta.val('new_string', "string");
console.log(yatta.val('new_string') === "string"); // true
/**
yatta is chainable:
*/
yatta.val('a', 4).val('b',5);
console.log(yatta.val('a') === 4); // true
console.log(yatta.val('b') === 5); // true
/**
You can alse set objects.
*/
yatta.val('object', {a : {b : "b"}, c : { d : 5 }});
console.log(yatta.val('object').val('c').val('d') === 5); // true
/**
Lists are always immutable.
*/
yatta.val('list', [1,2,3]);
console.log(yatta.val('list')[2] === 3); // true
/**
### Add listeners
Apply a 'addProperty' - listener to a JsonType.
*/
function addProperty(event_name, property_name){
console.log("Property '" + property_name + "' was created!");
};
yatta.on('addProperty', addProperty);
yatta.val('q', {z: 7}); // Property 'newString' was created!
/**
Apply a 'change' - listener to a JsonType.
*/
function change(event_name, property_name){
console.log("Property '" + property_name + "' was replaced or changed!");
console.log("New value: \"" + this.val(property_name).val() + "\""); // 'this' is the new/created value
};
yatta.on('change', change);
yatta.val('mutable_string', "text", 'mutable'); // Property 'mutable_string' was replaced or changed!
/**
Does not fire for nested properties.
*/
yatta.val('q').val('z', 8); // No output!
/**
Apply 'insert' and 'delete' - listeners to Words.
*/
function insert_delete(event_name, op){
if (event_name === "insert"){
console.log("Inserted '" + op.content + "' at position " + op.getPosition());
} else if (event_name === "delete"){
console.log("Deleted character at position " + op.getPosition());
}
};
yatta.val('mutable_string').on(['insert', 'delete'], insert_delete);
yatta.val('mutable_string').insertText(0, 'a'); // Inserted 'a' at position 0
yatta.val('mutable_string').deleteText(0, 1); // Deleted character at position 0
yatta.deleteListener('addProperty', addProperty);
yatta.deleteListener('change', change);
yatta.deleteListener('insert_delete', insert_delete);
/**
But there is a much more convenient way!
*/
console.log(yatta.value.list[2] === 3) // true
yatta.value.list = [3,4,5]
console.log(yatta.val('list')[2] === 5) // true
yatta.value.object = {c : 4}
console.log(yatta.value.object.c === 4) // true
/**
The downside is that you are only allowed to overwrite existing properties.
*/
yatta.value.newProperty = "Awesome"
console.log(yatta.value.newProperty !== "Awesome") // true, yatta.value.newProperty is undefined.
/**
So, how do we create new properties?
*/
yatta.value = {newProperty : "Awesome"}
console.log(yatta.value.newProperty === "Awesome") // true, it's awesome ;)
/**
This is stupid! I don't want to overwrite all my existing properties!
Very well.. The solution is that we merge yatta.value with the new assignment.
For example: assuming we want to overwrite yatta.value with some object o.
Then these two rules apply:
* The result has all properties of o
* The result has all properties of yatta.value if they don't occur under the same property-name in o
*/
yatta.value = {newProperty : {Awesome : true }}
console.log(yatta.value.list[2] === 5) // true, old value list still exists.
console.log(yatta.value.newProperty.Awesome === true) // true, newProperty is overwritten.
/**
Consider this case.
*/
yatta.value = {newProperty : { x : 4} }
console.log(yatta.value.newProperty.Awesome == null) // true, newProperty was replaced, therefore it is now undefined
/**
Did you notice that you always set immutable objects if you set properties like this?
Even if the default is 'mutable'. If you want to work with mutable objects you have to work with .val().
One last thing. You are only allowed to set properties like this `yatta.value = o`.
Yatta can't observe if you overwrite object references `yatta = "Awesome"`.
*/
w = yatta.value.newProperty
w = "Awesome"
console.log(yatta.value.newProperty !== "Awesome") // true, still not awesome..
/**
Please also read [JsonWrapper](https://rawgit.com/DadaMonad/Yatta/master/doc/class/JsonWrapper.html)
*/
});

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@@ -2,7 +2,11 @@
Here you find some (hopefully) usefull examples on how to use Yatta!
* [Text Editing](./TextEditing/) Simple collaborative text editing demo with PeerJs and Text Framework
* [IWC + Json](./IwcJson/) Tutorial on how to use Yatta! with Json and IWC
* [IWC](./IwcJson/) More IWC example widgets.
## Tutorials
* [PeerJs-Json Tutorial](./PeerJs-Json/) Tutorial on how to use Yatta! with Json and PeerJs Connector.
* [IWC Tutorial](./Iwc/) Tutorial on how to use IWC Connector.
## Demos
* [Text Editing](./TextEditing/) Simple collaborative text editing demo with PeerJs and Text Framework.
* [IWC Demo](./IwcDemo/) More IWC example widgets..