large scale refactoring

This commit is contained in:
Kevin Jahns
2018-11-25 03:17:00 +01:00
parent ade3e1949d
commit 9c0da271eb
154 changed files with 1769 additions and 1199 deletions

67
lib/prng/PRNG/Mt19937.js Normal file
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/**
* @module prng
*/
const N = 624
const M = 397
const twist = (u, v) => ((((u & 0x80000000) | (v & 0x7fffffff)) >>> 1) ^ ((v & 1) ? 0x9908b0df : 0))
const nextState = (state) => {
let p = 0
let j
for (j = N - M + 1; --j; p++) {
state[p] = state[p + M] ^ twist(state[p], state[p + 1])
}
for (j = M; --j; p++) {
state[p] = state[p + M - N] ^ twist(state[p], state[p + 1])
}
state[p] = state[p + M - N] ^ twist(state[p], state[0])
}
/**
* This is a port of Shawn Cokus's implementation of the original Mersenne Twister algorithm (http://www.math.sci.hiroshima-u.ac.jp/~m-mat/MT/MT2002/CODES/MTARCOK/mt19937ar-cok.c).
* MT has a very high period of 2^19937. Though the authors of xorshift describe that a high period is not
* very relevant (http://vigna.di.unimi.it/xorshift/). It is four times slower than xoroshiro128plus and
* needs to recompute its state after generating 624 numbers.
*
* @example
* const gen = new Mt19937(new Date().getTime())
* console.log(gen.next())
*
* @public
*/
export class Mt19937 {
/**
* @param {Number} seed The starting point for the random number generation. If you use the same seed, the generator will return the same sequence of random numbers.
*/
constructor (seed) {
this.seed = seed
const state = new Uint32Array(N)
state[0] = seed
for (let i = 1; i < N; i++) {
state[i] = (Math.imul(1812433253, (state[i - 1] ^ (state[i - 1] >>> 30))) + i) & 0xFFFFFFFF
}
this._state = state
this._i = 0
nextState(this._state)
}
/**
* Generate a random signed integer.
*
* @return {Number} A 32 bit signed integer.
*/
next () {
if (this._i === N) {
// need to compute a new state
nextState(this._state)
this._i = 0
}
let y = this._state[this._i++]
y ^= (y >>> 11)
y ^= (y << 7) & 0x9d2c5680
y ^= (y << 15) & 0xefc60000
y ^= (y >>> 18)
return y
}
}

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/**
* @module prng
*/
import { Mt19937 } from './Mt19937.js'
import { Xoroshiro128plus } from './Xoroshiro128plus.js'
import { Xorshift32 } from './Xorshift32.js'
import * as time from '../../time.js'
const DIAMETER = 300
const NUMBERS = 10000
const runPRNG = (name, Gen) => {
console.log('== ' + name + ' ==')
const gen = new Gen(1234)
let head = 0
let tails = 0
const date = time.getUnixTime()
const canvas = document.createElement('canvas')
canvas.height = DIAMETER
canvas.width = DIAMETER
const ctx = canvas.getContext('2d')
const vals = new Set()
ctx.fillStyle = 'blue'
for (let i = 0; i < NUMBERS; i++) {
const n = gen.next() & 0xFFFFFF
const x = (gen.next() >>> 0) % DIAMETER
const y = (gen.next() >>> 0) % DIAMETER
ctx.fillRect(x, y, 1, 2)
if ((n & 1) === 1) {
head++
} else {
tails++
}
if (vals.has(n)) {
console.warn(`The generator generated a duplicate`)
}
vals.add(n)
}
console.log('time: ', time.getUnixTime() - date)
console.log('head:', head, 'tails:', tails)
console.log('%c ', `font-size: 200px; background: url(${canvas.toDataURL()}) no-repeat;`)
const h1 = document.createElement('h1')
h1.insertBefore(document.createTextNode(name), null)
document.body.insertBefore(h1, null)
document.body.appendChild(canvas)
}
runPRNG('mt19937', Mt19937)
runPRNG('xoroshiro128plus', Xoroshiro128plus)
runPRNG('xorshift32', Xorshift32)

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lib/prng/PRNG/README.md Normal file
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# Pseudo Random Number Generators (PRNG)
Given a seed a PRNG generates a sequence of numbers that cannot be reasonably predicted. Two PRNGs must generate the same random sequence of numbers if given the same seed.
TODO: explain what POINT is

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/**
* @module prng
*/
import { Xorshift32 } from './Xorshift32.js'
/**
* This is a variant of xoroshiro128plus - the fastest full-period generator passing BigCrush without systematic failures.
*
* This implementation follows the idea of the original xoroshiro128plus implementation,
* but is optimized for the JavaScript runtime. I.e.
* * The operations are performed on 32bit integers (the original implementation works with 64bit values).
* * The initial 128bit state is computed based on a 32bit seed and Xorshift32.
* * This implementation returns two 32bit values based on the 64bit value that is computed by xoroshiro128plus.
* Caution: The last addition step works slightly different than in the original implementation - the add carry of the
* first 32bit addition is not carried over to the last 32bit.
*
* [Reference implementation](http://vigna.di.unimi.it/xorshift/xoroshiro128plus.c)
*/
export class Xoroshiro128plus {
constructor (seed) {
this.seed = seed
// This is a variant of Xoroshiro128plus to fill the initial state
const xorshift32 = new Xorshift32(seed)
this.state = new Uint32Array(4)
for (let i = 0; i < 4; i++) {
this.state[i] = xorshift32.next()
}
this._fresh = true
}
next () {
const state = this.state
if (this._fresh) {
this._fresh = false
return (state[0] + state[2]) & 0xFFFFFFFF
} else {
this._fresh = true
const s0 = state[0]
const s1 = state[1]
const s2 = state[2] ^ s0
const s3 = state[3] ^ s1
// function js_rotl (x, k) {
// k = k - 32
// const x1 = x[0]
// const x2 = x[1]
// x[0] = x2 << k | x1 >>> (32 - k)
// x[1] = x1 << k | x2 >>> (32 - k)
// }
// rotl(s0, 55) // k = 23 = 55 - 32; j = 9 = 32 - 23
state[0] = (s1 << 23 | s0 >>> 9) ^ s2 ^ (s2 << 14 | s3 >>> 18)
state[1] = (s0 << 23 | s1 >>> 9) ^ s3 ^ (s3 << 14)
// rol(s1, 36) // k = 4 = 36 - 32; j = 23 = 32 - 9
state[2] = s3 << 4 | s2 >>> 28
state[3] = s2 << 4 | s3 >>> 28
return (state[1] + state[3]) & 0xFFFFFFFF
}
}
}
/*
// reference implementation
#include <stdint.h>
#include <stdio.h>
uint64_t s[2];
static inline uint64_t rotl(const uint64_t x, int k) {
return (x << k) | (x >> (64 - k));
}
uint64_t next(void) {
const uint64_t s0 = s[0];
uint64_t s1 = s[1];
s1 ^= s0;
s[0] = rotl(s0, 55) ^ s1 ^ (s1 << 14); // a, b
s[1] = rotl(s1, 36); // c
return (s[0] + s[1]) & 0xFFFFFFFF;
}
int main(void)
{
int i;
s[0] = 1111 | (1337ul << 32);
s[1] = 1234 | (9999ul << 32);
printf("1000 outputs of genrand_int31()\n");
for (i=0; i<100; i++) {
printf("%10lu ", i);
printf("%10lu ", next());
printf("- %10lu ", s[0] >> 32);
printf("%10lu ", (s[0] << 32) >> 32);
printf("%10lu ", s[1] >> 32);
printf("%10lu ", (s[1] << 32) >> 32);
printf("\n");
// if (i%5==4) printf("\n");
}
return 0;
}
*/

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/**
* @module prng
*/
/**
* Xorshift32 is a very simple but elegang PRNG with a period of `2^32-1`.
*/
export class Xorshift32 {
/**
* @param {number} seed The starting point for the random number generation. If you use the same seed, the generator will return the same sequence of random numbers.
*/
constructor (seed) {
this.seed = seed
this._state = seed
}
/**
* Generate a random signed integer.
*
* @return {Number} A 32 bit signed integer.
*/
next () {
let x = this._state
x ^= x << 13
x ^= x >> 17
x ^= x << 5
this._state = x
return x
}
}