refactoring: removed default connector and persistence, new code style, proper jsdocs, enabled typechecking

This commit is contained in:
Kevin Jahns
2018-10-29 21:58:21 +01:00
parent fe038822a3
commit e1ece6dc66
84 changed files with 3479 additions and 2580 deletions

View File

@@ -1,31 +1,224 @@
import _Y from '../src/Y.dist.js'
import { DomBinding } from '../src/Y.js'
import TestConnector from './test-connector.js'
import Chance from 'chance'
import * as Y from '../src/index.js'
import ItemJSON from '../src/Struct/ItemJSON.js'
import ItemString from '../src/Struct/ItemString.js'
import { defragmentItemContent } from '../src/Util/defragmentItemContent.js'
import Quill from 'quill'
import GC from '../src/Struct/GC.js'
import * as random from '../lib/random/random.js'
import * as message from '../src/message.js'
import * as encoding from '../lib/encoding.js'
import * as decoding from '../lib/decoding.js'
import { createMutex } from '../lib/mutex.js'
export const Y = _Y
export * from '../src/index.js'
export const database = { name: 'memory' }
export const connector = { name: 'test', url: 'http://localhost:1234' }
Y.test = TestConnector
function getStateSet (y) {
let ss = {}
for (let [user, clock] of y.ss.state) {
ss[user] = clock
}
return ss
/**
* @param {TestYInstance} y
* @param {Y.Transaction} transaction
*/
const afterTransaction = (y, transaction) => {
y.mMux(() => {
if (transaction.encodedStructsLen > 0) {
const encoder = encoding.createEncoder()
message.writeUpdate(encoder, transaction.encodedStructsLen, transaction.encodedStructs)
broadcastMessage(y, encoding.toBuffer(encoder))
}
})
}
function getDeleteSet (y) {
export class TestYInstance extends Y.Y {
/**
* @param {TestConnector} testConnector
*/
constructor (testConnector) {
super()
/**
* @type {TestConnector}
*/
this.tc = testConnector
/**
* @type {Map<TestYInstance, Array<ArrayBuffer>>}
*/
this.receiving = new Map()
/**
* Message mutex
* @type {Function}
*/
this.mMux = createMutex()
testConnector.allConns.add(this)
// set up observe on local model
this.on('afterTransaction', afterTransaction)
this.connect()
}
/**
* Disconnect from TestConnector.
*/
disconnect () {
this.receiving = new Map()
this.tc.onlineConns.delete(this)
}
/**
* Append yourself to the list of known Y instances in testconnector.
* Also initiate sync with all clients.
*/
connect () {
if (!this.tc.onlineConns.has(this)) {
const encoder = encoding.createEncoder()
message.writeSyncStep1(encoder, this)
// publish SyncStep1
broadcastMessage(this, encoding.toBuffer(encoder))
this.tc.onlineConns.forEach(remoteYInstance => {
// remote instance sends instance to this instance
const encoder = encoding.createEncoder()
message.writeSyncStep1(encoder, remoteYInstance)
this._receive(encoding.toBuffer(encoder), remoteYInstance)
})
this.tc.onlineConns.add(this)
}
}
/**
* Receive a message from another client. This message is only appended to the list of receiving messages.
* TestConnector decides when this client actually reads this message.
*
* @param {ArrayBuffer} message
* @param {TestYInstance} remoteClient
*/
_receive (message, remoteClient) {
let messages = this.receiving.get(remoteClient)
if (messages === undefined) {
messages = []
this.receiving.set(remoteClient, messages)
}
messages.push(message)
}
}
/**
* Keeps track of TestYInstances.
*
* The TestYInstances add/remove themselves from the list of connections maintained in this object.
* I think it makes sense. Deal with it.
*/
export class TestConnector {
constructor (prng) {
/**
* @type {Set<TestYInstance>}
*/
this.allConns = new Set()
/**
* @type {Set<TestYInstance>}
*/
this.onlineConns = new Set()
/**
* @type {random.PRNG}
*/
this.prng = prng
}
/**
* Create a new Y instance and add it to the list of connections
*/
createY () {
return new TestYInstance(this)
}
/**
* Choose random connection and flush a random message from a random sender.
*
* If this function was unable to flush a message, because there are no more messages to flush, it returns false. true otherwise.
* @return {boolean}
*/
flushRandomMessage () {
const prng = this.prng
const conns = Array.from(this.onlineConns).filter(conn => conn.receiving.size > 0)
if (conns.length > 0) {
const receiver = random.oneOf(prng, conns)
const [sender, messages] = random.oneOf(prng, Array.from(receiver.receiving))
const m = messages.shift()
if (messages.length === 0) {
receiver.receiving.delete(sender)
}
const encoder = encoding.createEncoder()
receiver.mMux(() => {
// do not publish data created when this function is executed (could be ss2 or update message)
message.readMessage(decoding.createDecoder(m), encoder, receiver)
})
if (encoding.length(encoder) > 0) {
// send reply message
sender._receive(encoding.toBuffer(encoder), receiver)
}
return true
}
return false
}
/**
* @return {boolean} True iff this function actually flushed something
*/
flushAllMessages () {
let didSomething = false
while (this.flushRandomMessage()) {
didSomething = true
}
return didSomething
}
reconnectAll () {
this.allConns.forEach(conn => conn.connect())
}
disconnectAll () {
this.allConns.forEach(conn => conn.disconnect())
}
syncAll () {
this.reconnectAll()
this.flushAllMessages()
}
/**
* @return {boolean} Whether it was possible to disconnect a randon connection.
*/
disconnectRandom () {
if (this.onlineConns.size === 0) {
return false
}
random.oneOf(this.prng, Array.from(this.onlineConns)).disconnect()
return true
}
/**
* @return {boolean} Whether it was possible to reconnect a random connection.
*/
reconnectRandom () {
const reconnectable = []
this.allConns.forEach(conn => {
if (!this.onlineConns.has(conn)) {
reconnectable.push(conn)
}
})
if (reconnectable.length === 0) {
return false
}
random.oneOf(this.prng, reconnectable).connect()
return true
}
}
/**
* @param {TestYInstance} y // publish message created by `y` to all other online clients
* @param {ArrayBuffer} m
*/
const broadcastMessage = (y, m) =>
y.tc.onlineConns.forEach(remoteYInstance => {
if (remoteYInstance !== y) {
remoteYInstance._receive(m, y)
}
})
/**
* Convert DS to a proper DeleteSet of Map.
*
* @param {Y.Y} y
* @return {Object<number, Array<[number, number, boolean]>>}
*/
const getDeleteSet = y => {
/**
* @type {Object<number, Array<[number, number, boolean]>}
*/
var ds = {}
y.ds.iterate(null, null, function (n) {
var user = n._id.user
@@ -42,29 +235,28 @@ function getDeleteSet (y) {
return ds
}
/*
/**
* 1. reconnect and flush all
* 2. user 0 gc
* 3. get type content
* 4. disconnect & reconnect all (so gc is propagated)
* 5. compare os, ds, ss
*
* @param {any} t
* @param {Array<TestYInstance>} users
*/
export async function compareUsers (t, users) {
await Promise.all(users.map(u => u.reconnect()))
if (users[0].connector.testRoom == null) {
await wait(100)
}
await flushAll(t, users)
await wait()
await flushAll(t, users)
await wait()
await flushAll(t, users)
await wait()
await flushAll(t, users)
export function compareUsers (t, users) {
users.forEach(u => u.connect())
do {
users.forEach(u => {
// flush dom changes
u.domBinding._beforeTransactionHandler(null, null, false)
})
} while (users[0].tc.flushAllMessages())
var userArrayValues = users.map(u => u.define('array', Y.Array).toJSON().map(val => JSON.stringify(val)))
var userMapValues = users.map(u => u.define('map', Y.Map).toJSON())
var userXmlValues = users.map(u => u.define('xml', Y.Xml).toString())
var userXmlValues = users.map(u => u.define('xml', Y.XmlElement).toString())
var userTextValues = users.map(u => u.define('text', Y.Text).toDelta())
var userQuillValues = users.map(u => {
u.quill.update('yjs') // get latest changes
@@ -81,7 +273,8 @@ export async function compareUsers (t, users) {
json = {
type: 'GC',
id: op._id,
length: op._length
length: op._length,
content: null
}
} else {
json = {
@@ -90,7 +283,8 @@ export async function compareUsers (t, users) {
right: op._right === null ? null : op._right._id,
length: op._length,
deleted: op._deleted,
parent: op._parent._id
parent: op._parent._id,
content: null
}
}
if (op instanceof ItemJSON || op instanceof ItemString) {
@@ -100,11 +294,15 @@ export async function compareUsers (t, users) {
})
data.os = ops
data.ds = getDeleteSet(u)
data.ss = getStateSet(u)
const ss = {}
u.ss.state.forEach((user, clock) => {
ss[user] = clock
})
data.ss = ss
return data
})
for (var i = 0; i < data.length - 1; i++) {
await t.asyncGroup(async () => {
t.group(() => {
t.compare(userArrayValues[i], userArrayValues[i + 1], 'array types')
t.compare(userMapValues[i], userMapValues[i + 1], 'map types')
t.compare(userXmlValues[i], userXmlValues[i + 1], 'xml types')
@@ -115,10 +313,20 @@ export async function compareUsers (t, users) {
t.compare(data[i].ss, data[i + 1].ss, 'ss')
}, `Compare user${i} with user${i + 1}`)
}
users.forEach(user => {
if (user._missingStructs.size !== 0) {
t.fail('missing structs should mes empty!')
}
})
users.map(u => u.destroy())
}
function domFilter (nodeName, attrs) {
/**
* @param {string} nodeName
* @param {Map<string, string>} attrs
* @return {null|Map<string, string>}
*/
function filter (nodeName, attrs) {
if (nodeName === 'HIDDEN') {
return null
}
@@ -126,30 +334,27 @@ function domFilter (nodeName, attrs) {
return attrs
}
export async function initArrays (t, opts) {
/**
* @param {any} t
* @param {any} opts
* @return {any}
*/
export function initArrays (t, opts) {
var result = {
users: []
}
var chance = opts.chance || new Chance(t.getSeed() * 1000000000)
var conn = Object.assign({ room: 'debugging_' + t.name, testContext: t, chance }, connector)
var prng = opts.prng || random.createPRNG(t.getSeed())
const testConnector = new TestConnector(prng)
result.testConnector = testConnector
for (let i = 0; i < opts.users; i++) {
let connOpts
if (i === 0) {
connOpts = Object.assign({ role: 'master' }, conn)
} else {
connOpts = Object.assign({ role: 'slave' }, conn)
}
let y = new Y(connOpts.room, {
userID: i, // evil hackery, don't try this at home
connector: connOpts
})
let y = testConnector.createY()
result.users.push(y)
result['array' + i] = y.define('array', Y.Array)
result['map' + i] = y.define('map', Y.Map)
const yxml = y.define('xml', Y.XmlElement)
result['xml' + i] = yxml
const dom = document.createElement('my-dom')
const domBinding = new DomBinding(yxml, dom, { domFilter })
const domBinding = new Y.DomBinding(yxml, dom, { filter })
result['domBinding' + i] = domBinding
result['dom' + i] = dom
const textType = y.define('text', Y.Text)
@@ -159,116 +364,38 @@ export async function initArrays (t, opts) {
result['quill' + i] = quill
y.quill = quill // put quill on the y object (so we can use it later)
y.dom = dom
y.on('afterTransaction', function () {
for (let missing of y._missingStructs.values()) {
if (missing.size > 0) {
console.error(new Error('Test check in "afterTransaction": missing should be empty!'))
}
}
})
y.domBinding = domBinding
}
result.array0.delete(0, result.array0.length)
if (result.users[0].connector.testRoom != null) {
// flush for sync if test-connector
await result.users[0].connector.testRoom.flushAll(result.users)
}
await Promise.all(result.users.map(u => {
return new Promise(function (resolve) {
u.connector.whenSynced(resolve)
})
}))
await flushAll(t, result.users)
testConnector.syncAll()
return result
}
export async function flushAll (t, users) {
// users = users.filter(u => u.connector.isSynced)
if (users.length === 0) {
return
}
await wait(10)
if (users[0].connector.testRoom != null) {
// use flushAll method specified in Test Connector
await users[0].connector.testRoom.flushAll(users)
} else {
var flushCounter = users[0].get('flushHelper', Y.Map).get('0') || 0
flushCounter++
await Promise.all(users.map(async (u, i) => {
// wait for all users to set the flush counter to the same value
await new Promise(resolve => {
function observer () {
var allUsersReceivedUpdate = true
for (var i = 0; i < users.length; i++) {
if (u.get('flushHelper', Y.Map).get(i + '') !== flushCounter) {
allUsersReceivedUpdate = false
break
}
}
if (allUsersReceivedUpdate) {
resolve()
}
}
u.get('flushHelper', Y.Map).observe(observer)
u.get('flushHelper').set(i + '', flushCounter)
})
}))
}
}
export async function flushSome (t, users) {
if (users[0].connector.testRoom == null) {
// if not test-connector, wait for some time for operations to arrive
await wait(100)
}
}
export function wait (t) {
return new Promise(function (resolve) {
setTimeout(resolve, t != null ? t : 100)
})
}
export async function applyRandomTests (t, mods, iterations) {
const chance = new Chance(t.getSeed() * 1000000000)
var initInformation = await initArrays(t, { users: 5, chance: chance })
let { users } = initInformation
export function applyRandomTests (t, mods, iterations) {
const prng = random.createPRNG(t.getSeed())
const result = initArrays(t, { users: 5, prng })
const { testConnector, users } = result
for (var i = 0; i < iterations; i++) {
if (chance.bool({likelihood: 10})) {
// 10% chance to disconnect/reconnect a user
// we make sure that the first users always is connected
let user = chance.pickone(users.slice(1))
if (user.connector.isSynced) {
if (users.filter(u => u.connector.isSynced).length > 1) {
// make sure that at least one user remains in the room
await user.disconnect()
if (users[0].connector.testRoom == null) {
await wait(100)
}
}
if (random.int32(prng, 0, 100) <= 2) {
// 2% chance to disconnect/reconnect a random user
if (random.bool(prng)) {
testConnector.disconnectRandom()
} else {
await user.reconnect()
if (users[0].connector.testRoom == null) {
await wait(100)
}
await new Promise(function (resolve) {
user.connector.whenSynced(resolve)
})
testConnector.reconnectRandom()
}
} else if (chance.bool({likelihood: 5})) {
// 20%*!prev chance to flush all & garbagecollect
} else if (random.int32(prng, 0, 100) <= 1) {
// 1% chance to flush all & garbagecollect
// TODO: We do not gc all users as this does not work yet
// await garbageCollectUsers(t, users)
await flushAll(t, users)
// await users[0].db.emptyGarbageCollector()
await flushAll(t, users)
} else if (chance.bool({likelihood: 10})) {
// 20%*!prev chance to flush some operations
await flushSome(t, users)
testConnector.flushAllMessages()
// await users[0].db.emptyGarbageCollector() // TODO: reintroduce GC tests!
} else if (random.int32(prng, 0, 100) <= 50) {
// 50% chance to flush a random message
testConnector.flushRandomMessage()
}
let user = chance.pickone(users)
var test = chance.pickone(mods)
test(t, user, chance)
let user = random.oneOf(prng, users)
var test = random.oneOf(prng, mods)
test(t, user, prng)
}
await compareUsers(t, users)
return initInformation
compareUsers(t, users)
return result
}

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@@ -1,162 +0,0 @@
import { wait } from './helper.js'
import { messageToString } from '../src/MessageHandler/messageToString.js'
import AbstractConnector from '../src/Connector.js'
var rooms = {}
export class TestRoom {
constructor (roomname) {
this.room = roomname
this.users = new Map()
}
join (connector) {
const userID = connector.y.userID
this.users.set(userID, connector)
for (let [uid, user] of this.users) {
if (uid !== userID && (user.role === 'master' || connector.role === 'master')) {
// The order is important because there is no timeout in send/receiveMessage
// (the user that receives a sync step must already now about the sender)
if (user.role === 'master') {
connector.userJoined(uid, user.role)
user.userJoined(userID, connector.role)
} else if (connector.role === 'master') {
user.userJoined(userID, connector.role)
connector.userJoined(uid, user.role)
}
}
}
}
leave (connector) {
this.users.delete(connector.y.userID)
this.users.forEach(user => {
user.userLeft(connector.y.userID)
})
}
send (sender, receiver, m) {
var user = this.users.get(receiver)
if (user != null) {
user.receiveMessage(sender, m)
}
}
broadcast (sender, m) {
this.users.forEach((user, receiver) => {
this.send(sender, receiver, m)
})
}
async flushAll (users) {
let flushing = true
let allUsers = Array.from(this.users.values())
if (users == null) {
users = allUsers.map(user => user.y)
}
while (flushing) {
await wait(10)
let res = await Promise.all(allUsers.map(user => user._flushAll(users)))
flushing = res.some(status => status === 'flushing')
}
}
}
function getTestRoom (roomname) {
if (rooms[roomname] == null) {
rooms[roomname] = new TestRoom(roomname)
}
return rooms[roomname]
}
export default class TestConnector extends AbstractConnector {
constructor (y, options) {
if (options === undefined) {
throw new Error('Options must not be undefined!')
}
if (options.room == null) {
throw new Error('You must define a room name!')
}
options.forwardAppliedOperations = options.role === 'master'
super(y, options)
this.options = options
this.room = options.room
this.chance = options.chance
this.testRoom = getTestRoom(this.room)
this.testRoom.join(this)
}
disconnect () {
this.testRoom.leave(this)
return super.disconnect()
}
logBufferParsed () {
console.log(' === Logging buffer of user ' + this.y.userID + ' === ')
for (let [user, conn] of this.connections) {
console.log(` ${user}:`)
for (let i = 0; i < conn.buffer.length; i++) {
console.log(messageToString(conn.buffer[i]))
}
}
}
reconnect () {
this.testRoom.join(this)
super.reconnect()
return new Promise(resolve => {
this.whenSynced(resolve)
})
}
send (uid, message) {
super.send(uid, message)
this.testRoom.send(this.y.userID, uid, message)
}
broadcast (message) {
super.broadcast(message)
this.testRoom.broadcast(this.y.userID, message)
}
async whenSynced (f) {
var synced = false
var periodicFlushTillSync = () => {
if (synced) {
f()
} else {
this.testRoom.flushAll([this.y]).then(function () {
setTimeout(periodicFlushTillSync, 10)
})
}
}
periodicFlushTillSync()
return super.whenSynced(function () {
synced = true
})
}
receiveMessage (sender, m) {
if (this.y.userID !== sender && this.connections.has(sender)) {
var buffer = this.connections.get(sender).buffer
if (buffer == null) {
buffer = this.connections.get(sender).buffer = []
}
buffer.push(m)
if (this.chance.bool({likelihood: 30})) {
// flush 1/2 with 30% chance
var flushLength = Math.round(buffer.length / 2)
buffer.splice(0, flushLength).forEach(m => {
super.receiveMessage(sender, m)
})
}
}
}
async _flushAll (flushUsers) {
if (flushUsers.some(u => u.connector.y.userID === this.y.userID)) {
// this one needs to sync with every other user
flushUsers = Array.from(this.connections.keys()).map(uid => this.testRoom.users.get(uid).y)
}
for (let i = 0; i < flushUsers.length; i++) {
let userID = flushUsers[i].connector.y.userID
if (userID !== this.y.userID && this.connections.has(userID)) {
let buffer = this.connections.get(userID).buffer
if (buffer != null) {
var messages = buffer.splice(0)
for (let j = 0; j < messages.length; j++) {
super.receiveMessage(userID, messages[j])
}
}
}
}
return 'done'
}
}