Class: Example.Animal
| Defined in: | node_modules/grunt-codo/test/fixtures/default/animal.coffee | 
Overview
Base class for all animals.
Examples:
How to subclass an animal
class Lion extends Animal
  move: (direction, speed) ->
  Variables Summary
- ANSWER =
 - 
    
42The Answer to the Ultimate Question of Life, the Universe, and Everything
 
Instance Method Summary
- # (void) move(options = {}) Move the animal.
 
Constructor Details
      #
(void)
constructor(name, birthDate = new Date())
      
    
Construct a new animal.
Instance Method Details
      #
(void)
move(options = {})
      
    
Move the animal.
Examples:
Move an animal
new Lion('Simba').move('south', 12)