(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o; whenSyncedListeners: Array; currentSyncTarget: ?UserId; syncingClients: Array; forwardToSyncingClients: boolean; debug: boolean; broadcastedHB: boolean; syncStep2: Promise; userId: UserId; send: Function; broadcast: Function; */ /* opts contains the following information: role : String Role of this client ("master" or "slave") userId : String Uniquely defines the user. debug: Boolean Whether to print debug messages (optional) */ constructor (y, opts) { this.y = y if (opts == null) { opts = {} } if (opts.role == null || opts.role === 'master') { this.role = 'master' } else if (opts.role === 'slave') { this.role = 'slave' } else { throw new Error("Role must be either 'master' or 'slave'!") } this.y.db.forwardAppliedOperations = opts.forwardAppliedOperations || false this.role = opts.role this.connections = {} this.isSynced = false this.userEventListeners = [] this.whenSyncedListeners = [] this.currentSyncTarget = null this.syncingClients = [] this.forwardToSyncingClients = opts.forwardToSyncingClients !== false this.debug = opts.debug === true this.broadcastedHB = false this.syncStep2 = Promise.resolve() } reconnect () { } disconnect () { this.connections = {} this.isSynced = false this.currentSyncTarget = null this.broadcastedHB = false this.syncingClients = [] this.whenSyncedListeners = [] return this.y.db.stopGarbageCollector() } setUserId (userId) { this.userId = userId return this.y.db.setUserId(userId) } onUserEvent (f) { this.userEventListeners.push(f) } userLeft (user) { delete this.connections[user] if (user === this.currentSyncTarget) { this.currentSyncTarget = null this.findNextSyncTarget() } this.syncingClients = this.syncingClients.filter(function (cli) { return cli !== user }) for (var f of this.userEventListeners) { f({ action: 'userLeft', user: user }) } } userJoined (user, role) { if (role == null) { throw new Error('You must specify the role of the joined user!') } if (this.connections[user] != null) { throw new Error('This user already joined!') } this.connections[user] = { isSynced: false, role: role } for (var f of this.userEventListeners) { f({ action: 'userJoined', user: user, role: role }) } if (this.currentSyncTarget == null) { this.findNextSyncTarget() } } // Execute a function _when_ we are connected. // If not connected, wait until connected whenSynced (f) { if (this.isSynced) { f() } else { this.whenSyncedListeners.push(f) } } /* returns false, if there is no sync target true otherwise */ findNextSyncTarget () { if (this.currentSyncTarget != null || this.isSynced) { return // "The current sync has not finished!" } var syncUser = null for (var uid in this.connections) { if (!this.connections[uid].isSynced) { syncUser = uid break } } if (syncUser != null) { var conn = this this.currentSyncTarget = syncUser this.y.db.requestTransaction(function *() { var stateSet = yield* this.getStateSet() var deleteSet = yield* this.getDeleteSet() conn.send(syncUser, { type: 'sync step 1', stateSet: stateSet, deleteSet: deleteSet }) }) } else { this.isSynced = true // call when synced listeners for (var f of this.whenSyncedListeners) { f() } this.whenSyncedListeners = [] this.y.db.requestTransaction(function *() { yield* this.garbageCollectAfterSync() }) } } send (uid, message) { if (this.debug) { console.log(`send ${this.userId} -> ${uid}: ${message.type}`, message) // eslint-disable-line } } /* You received a raw message, and you know that it is intended for Yjs. Then call this function. */ receiveMessage (sender/* :UserId */, message/* :Message */) { if (sender === this.userId) { return } if (this.debug) { console.log(`receive ${sender} -> ${this.userId}: ${message.type}`, JSON.parse(JSON.stringify(message))) // eslint-disable-line } if (message.type === 'sync step 1') { // TODO: make transaction, stream the ops let conn = this let m = message this.y.db.requestTransaction(function *() { var currentStateSet = yield* this.getStateSet() yield* this.applyDeleteSet(m.deleteSet) var ds = yield* this.getDeleteSet() var ops = yield* this.getOperations(m.stateSet) conn.send(sender, { type: 'sync step 2', os: ops, stateSet: currentStateSet, deleteSet: ds }) if (this.forwardToSyncingClients) { conn.syncingClients.push(sender) setTimeout(function () { conn.syncingClients = conn.syncingClients.filter(function (cli) { return cli !== sender }) conn.send(sender, { type: 'sync done' }) }, 5000) // TODO: conn.syncingClientDuration) } else { conn.send(sender, { type: 'sync done' }) } conn._setSyncedWith(sender) }) } else if (message.type === 'sync step 2') { let conn = this var broadcastHB = !this.broadcastedHB this.broadcastedHB = true var db = this.y.db var defer = {} defer.promise = new Promise(function (resolve) { defer.resolve = resolve }) this.syncStep2 = defer.promise let m /* :MessageSyncStep2 */ = message db.requestTransaction(function * () { yield* this.applyDeleteSet(m.deleteSet) this.store.apply(m.os) db.requestTransaction(function * () { var ops = yield* this.getOperations(m.stateSet) if (ops.length > 0) { var update /* :MessageUpdate */ = { type: 'update', ops: ops } if (!broadcastHB) { // TODO: consider to broadcast here.. conn.send(sender, update) } else { // broadcast only once! conn.broadcast(update) } } defer.resolve() }) }) } else if (message.type === 'sync done') { var self = this this.syncStep2.then(function () { self._setSyncedWith(sender) }) } else if (message.type === 'update') { if (this.forwardToSyncingClients) { for (var client of this.syncingClients) { this.send(client, message) } } if (this.y.db.forwardAppliedOperations) { var delops = message.ops.filter(function (o) { return o.struct === 'Delete' }) if (delops.length > 0) { this.broadcast({ type: 'update', ops: delops }) } } this.y.db.apply(message.ops) } } _setSyncedWith (user) { var conn = this.connections[user] if (conn != null) { conn.isSynced = true } if (user === this.currentSyncTarget) { this.currentSyncTarget = null this.findNextSyncTarget() } } /* Currently, the HB encodes operations as JSON. For the moment I want to keep it that way. Maybe we support encoding in the HB as XML in the future, but for now I don't want too much overhead. Y is very likely to get changed a lot in the future Because we don't want to encode JSON as string (with character escaping, wich makes it pretty much unreadable) we encode the JSON as XML. When the HB support encoding as XML, the format should look pretty much like this. does not support primitive values as array elements expects an ltx (less than xml) object */ parseMessageFromXml (m/* :any */) { function parseArray (node) { for (var n of node.children) { if (n.getAttribute('isArray') === 'true') { return parseArray(n) } else { return parseObject(n) } } } function parseObject (node/* :any */) { var json = {} for (var attrName in node.attrs) { var value = node.attrs[attrName] var int = parseInt(value, 10) if (isNaN(int) || ('' + int) !== value) { json[attrName] = value } else { json[attrName] = int } } for (var n/* :any */ in node.children) { var name = n.name if (n.getAttribute('isArray') === 'true') { json[name] = parseArray(n) } else { json[name] = parseObject(n) } } return json } parseObject(m) } /* encode message in xml we use string because Strophe only accepts an "xml-string".. So {a:4,b:{c:5}} will look like m - ltx element json - Object */ encodeMessageToXml (msg, obj) { // attributes is optional function encodeObject (m, json) { for (var name in json) { var value = json[name] if (name == null) { // nop } else if (value.constructor === Object) { encodeObject(m.c(name), value) } else if (value.constructor === Array) { encodeArray(m.c(name), value) } else { m.setAttribute(name, value) } } } function encodeArray (m, array) { m.setAttribute('isArray', 'true') for (var e of array) { if (e.constructor === Object) { encodeObject(m.c('array-element'), e) } else { encodeArray(m.c('array-element'), e) } } } if (obj.constructor === Object) { encodeObject(msg.c('y', { xmlns: 'http://y.ninja/connector-stanza' }), obj) } else if (obj.constructor === Array) { encodeArray(msg.c('y', { xmlns: 'http://y.ninja/connector-stanza' }), obj) } else { throw new Error("I can't encode this json!") } } } Y.AbstractConnector = AbstractConnector } },{}],2:[function(require,module,exports){ /* global getRandom, async */ 'use strict' module.exports = function (Y) { var globalRoom = { users: {}, buffers: {}, removeUser: function (user) { for (var i in this.users) { this.users[i].userLeft(user) } delete this.users[user] delete this.buffers[user] }, addUser: function (connector) { this.users[connector.userId] = connector this.buffers[connector.userId] = [] for (var uname in this.users) { if (uname !== connector.userId) { var u = this.users[uname] u.userJoined(connector.userId, 'master') connector.userJoined(u.userId, 'master') } } }, whenTransactionsFinished: function () { var ps = [] for (var name in this.users) { ps.push(this.users[name].y.db.whenTransactionsFinished()) } return Promise.all(ps) }, flushOne: function flushOne () { var bufs = [] for (var i in globalRoom.buffers) { if (globalRoom.buffers[i].length > 0) { bufs.push(i) } } if (bufs.length > 0) { var userId = getRandom(bufs) var m = globalRoom.buffers[userId].shift() var user = globalRoom.users[userId] user.receiveMessage(m[0], m[1]) return user.y.db.whenTransactionsFinished() } else { return false } }, flushAll: function () { return new Promise(function (resolve) { // flushes may result in more created operations, // flush until there is nothing more to flush function nextFlush () { var c = globalRoom.flushOne() if (c) { while (c) { c = globalRoom.flushOne() } globalRoom.whenTransactionsFinished().then(nextFlush) } else { setTimeout(function () { var c = globalRoom.flushOne() if (c) { c.then(function () { globalRoom.whenTransactionsFinished().then(nextFlush) }) } else { resolve() } }, 10) } } globalRoom.whenTransactionsFinished().then(nextFlush) }) } } Y.utils.globalRoom = globalRoom var userIdCounter = 0 class Test extends Y.AbstractConnector { constructor (y, options) { if (options === undefined) { throw new Error('Options must not be undefined!') } options.role = 'master' options.forwardToSyncingClients = false super(y, options) this.setUserId((userIdCounter++) + '').then(() => { globalRoom.addUser(this) }) this.globalRoom = globalRoom this.syncingClientDuration = 0 } receiveMessage (sender, m) { super.receiveMessage(sender, JSON.parse(JSON.stringify(m))) } send (userId, message) { var buffer = globalRoom.buffers[userId] if (buffer != null) { buffer.push(JSON.parse(JSON.stringify([this.userId, message]))) } } broadcast (message) { for (var key in globalRoom.buffers) { globalRoom.buffers[key].push(JSON.parse(JSON.stringify([this.userId, message]))) } } isDisconnected () { return globalRoom.users[this.userId] == null } reconnect () { if (this.isDisconnected()) { globalRoom.addUser(this) super.reconnect() } return Y.utils.globalRoom.flushAll() } disconnect () { if (!this.isDisconnected()) { globalRoom.removeUser(this.userId) super.disconnect() } return this.y.db.whenTransactionsFinished() } flush () { var self = this return async(function * () { while (globalRoom.buffers[self.userId].length > 0) { var m = globalRoom.buffers[self.userId].shift() this.receiveMessage(m[0], m[1]) } yield self.whenTransactionsFinished() }) } } Y.Test = Test } },{}],3:[function(require,module,exports){ /* @flow */ 'use strict' module.exports = function (Y /* :any */) { /* Partial definition of an OperationStore. TODO: name it Database, operation store only holds operations. A database definition must alse define the following methods: * logTable() (optional) - show relevant information information in a table * requestTransaction(makeGen) - request a transaction * destroy() - destroy the database */ class AbstractDatabase { /* :: y: YConfig; forwardAppliedOperations: boolean; listenersById: Object; listenersByIdExecuteNow: Array; listenersByIdRequestPending: boolean; initializedTypes: Object; whenUserIdSetListener: ?Function; waitingTransactions: Array; transactionInProgress: boolean; executeOrder: Array; gc1: Array; gc2: Array; gcTimeout: number; gcInterval: any; garbageCollect: Function; executeOrder: Array; // for debugging only userId: UserId; opClock: number; transactionsFinished: ?{promise: Promise, resolve: any}; transact: (x: ?Generator) => any; */ constructor (y, opts) { this.y = y // whether to broadcast all applied operations (insert & delete hook) this.forwardAppliedOperations = false // E.g. this.listenersById[id] : Array this.listenersById = {} // Execute the next time a transaction is requested this.listenersByIdExecuteNow = [] // A transaction is requested this.listenersByIdRequestPending = false /* To make things more clear, the following naming conventions: * ls : we put this.listenersById on ls * l : Array * id : Id (can't use as property name) * sid : String (converted from id via JSON.stringify so we can use it as a property name) Always remember to first overwrite a property before you iterate over it! */ // TODO: Use ES7 Weak Maps. This way types that are no longer user, // wont be kept in memory. this.initializedTypes = {} this.whenUserIdSetListener = null this.waitingTransactions = [] this.transactionInProgress = false if (typeof YConcurrency_TestingMode !== 'undefined') { this.executeOrder = [] } this.gc1 = [] // first stage this.gc2 = [] // second stage -> after that, remove the op this.gcTimeout = opts.gcTimeout || 5000 var os = this function garbageCollect () { return new Promise((resolve) => { os.requestTransaction(function * () { if (os.y.connector != null && os.y.connector.isSynced) { for (var i = 0; i < os.gc2.length; i++) { var oid = os.gc2[i] yield* this.garbageCollectOperation(oid) } os.gc2 = os.gc1 os.gc1 = [] } if (os.gcTimeout > 0) { os.gcInterval = setTimeout(garbageCollect, os.gcTimeout) } resolve() }) }) } this.garbageCollect = garbageCollect if (this.gcTimeout > 0) { garbageCollect() } } addToDebug () { if (typeof YConcurrency_TestingMode !== 'undefined') { var command /* :string */ = Array.prototype.map.call(arguments, function (s) { if (typeof s === 'string') { return s } else { return JSON.stringify(s) } }).join('').replace(/"/g, "'").replace(/,/g, ', ').replace(/:/g, ': ') this.executeOrder.push(command) } } getDebugData () { console.log(this.executeOrder.join('\n')) } stopGarbageCollector () { var self = this return new Promise(function (resolve) { self.requestTransaction(function * () { var ungc /* :Array */ = self.gc1.concat(self.gc2) self.gc1 = [] self.gc2 = [] for (var i = 0; i < ungc.length; i++) { var op = yield* this.getOperation(ungc[i]) delete op.gc yield* this.setOperation(op) } resolve() }) }) } /* Try to add to GC. TODO: rename this function Rulez: * Only gc if this user is online * The most left element in a list must not be gc'd. => There is at least one element in the list returns true iff op was added to GC */ addToGarbageCollector (op, left) { if ( op.gc == null && op.deleted === true && this.y.connector.isSynced && left != null && left.deleted === true ) { op.gc = true this.gc1.push(op.id) return true } else { return false } } removeFromGarbageCollector (op) { function filter (o) { return !Y.utils.compareIds(o, op.id) } this.gc1 = this.gc1.filter(filter) this.gc2 = this.gc2.filter(filter) delete op.gc } destroy () { clearInterval(this.gcInterval) this.gcInterval = null } setUserId (userId) { var self = this return new Promise(function (resolve) { self.requestTransaction(function * () { self.userId = userId var state = yield* this.getState(userId) self.opClock = state.clock if (self.whenUserIdSetListener != null) { self.whenUserIdSetListener() self.whenUserIdSetListener = null } resolve() }) }) } whenUserIdSet (f) { if (this.userId != null) { f() } else { this.whenUserIdSetListener = f } } getNextOpId () { if (this._nextUserId != null) { return this._nextUserId } else if (this.userId == null) { throw new Error('OperationStore not yet initialized!') } else { return [this.userId, this.opClock++] } } /* Apply a list of operations. * get a transaction * check whether all Struct.*.requiredOps are in the OS * check if it is an expected op (otherwise wait for it) * check if was deleted, apply a delete operation after op was applied */ apply (ops) { for (var key in ops) { var o = ops[key] var required = Y.Struct[o.struct].requiredOps(o) this.whenOperationsExist(required, o) } } /* op is executed as soon as every operation requested is available. Note that Transaction can (and should) buffer requests. */ whenOperationsExist (ids, op) { if (ids.length > 0) { let listener = { op: op, missing: ids.length } for (let key in ids) { let id = ids[key] let sid = JSON.stringify(id) let l = this.listenersById[sid] if (l == null) { l = [] this.listenersById[sid] = l } l.push(listener) } } else { this.listenersByIdExecuteNow.push({ op: op }) } if (this.listenersByIdRequestPending) { return } this.listenersByIdRequestPending = true var store = this this.requestTransaction(function * () { var exeNow = store.listenersByIdExecuteNow store.listenersByIdExecuteNow = [] var ls = store.listenersById store.listenersById = {} store.listenersByIdRequestPending = false for (let key = 0; key < exeNow.length; key++) { let o = exeNow[key].op yield* store.tryExecute.call(this, o) } for (var sid in ls) { var l = ls[sid] var id = JSON.parse(sid) var op = yield* this.getOperation(id) if (op == null) { store.listenersById[sid] = l } else { for (let key in l) { let listener = l[key] let o = listener.op if (--listener.missing === 0) { yield* store.tryExecute.call(this, o) } } } } }) } /* Actually execute an operation, when all expected operations are available. */ /* :: // TODO: this belongs somehow to transaction store: Object; getOperation: any; isGarbageCollected: any; addOperation: any; whenOperationsExist: any; */ * tryExecute (op) { this.store.addToDebug('yield* this.store.tryExecute.call(this, ', JSON.stringify(op), ')') if (op.struct === 'Delete') { yield* Y.Struct.Delete.execute.call(this, op) yield* this.store.operationAdded(this, op) } else { var defined = yield* this.getOperation(op.id) if (defined == null) { var isGarbageCollected = yield* this.isGarbageCollected(op.id) if (!isGarbageCollected) { yield* Y.Struct[op.struct].execute.call(this, op) yield* this.addOperation(op) yield* this.store.operationAdded(this, op) } } } } // called by a transaction when an operation is added * operationAdded (transaction, op) { if (op.struct === 'Delete') { var target = yield* transaction.getOperation(op.target) if (target != null) { var type = transaction.store.initializedTypes[JSON.stringify(target.parent)] if (type != null) { yield* type._changed(transaction, { struct: 'Delete', target: op.target }) } } } else { // increase SS var o = op var state = yield* transaction.getState(op.id[0]) while (o != null && o.id[1] === state.clock && op.id[0] === o.id[0]) { // either its a new operation (1. case), or it is an operation that was deleted, but is not yet in the OS state.clock++ yield* transaction.checkDeleteStoreForState(state) o = yield* transaction.os.findNext(o.id) } yield* transaction.setState(state) // notify whenOperation listeners (by id) var sid = JSON.stringify(op.id) var l = this.listenersById[sid] delete this.listenersById[sid] if (l != null) { for (var key in l) { var listener = l[key] if (--listener.missing === 0) { this.whenOperationsExist([], listener.op) } } } var t = this.initializedTypes[JSON.stringify(op.parent)] // Delete if DS says this is actually deleted var opIsDeleted = yield* transaction.isDeleted(op.id) if (!op.deleted && opIsDeleted) { var delop = { struct: 'Delete', target: op.id } yield* Y.Struct['Delete'].execute.call(transaction, delop) } // notify parent, if it has been initialized as a custom type if (t != null) { yield* t._changed(transaction, Y.utils.copyObject(op)) } } } whenTransactionsFinished () { if (this.transactionInProgress) { if (this.transactionsFinished == null) { var resolve var promise = new Promise(function (r) { resolve = r }) this.transactionsFinished = { resolve: resolve, promise: promise } return promise } else { return this.transactionsFinished.promise } } else { return Promise.resolve() } } getNextRequest () { if (this.waitingTransactions.length === 0) { this.transactionInProgress = false if (this.transactionsFinished != null) { this.transactionsFinished.resolve() this.transactionsFinished = null } return null } else { return this.waitingTransactions.shift() } } requestTransaction (makeGen/* :any */, callImmediately) { if (true || callImmediately) { // TODO: decide whether this is ok or not.. this.waitingTransactions.push(makeGen) if (!this.transactionInProgress) { this.transactionInProgress = true this.transact(this.getNextRequest()) } } else { this.waitingTransactions.push(makeGen) if (!this.transactionInProgress) { this.transactionInProgress = true var self = this setTimeout(function () { self.transact(self.getNextRequest()) }, 0) } } } } Y.AbstractDatabase = AbstractDatabase } },{}],4:[function(require,module,exports){ /* @flow */ 'use strict' /* An operation also defines the structure of a type. This is why operation and structure are used interchangeably here. It must be of the type Object. I hope to achieve some performance improvements when working on databases that support the json format. An operation must have the following properties: * encode - Encode the structure in a readable format (preferably string- todo) * decode (todo) - decode structure to json * execute - Execute the semantics of an operation. * requiredOps - Operations that are required to execute this operation. */ module.exports = function (Y/* :any */) { var Struct = { /* This is the only operation that is actually not a structure, because it is not stored in the OS. This is why it _does not_ have an id op = { target: Id } */ Delete: { encode: function (op) { return op }, requiredOps: function (op) { return [] // [op.target] }, execute: function * (op) { return yield* this.deleteOperation(op.target) } }, Insert: { /* { content: any, id: Id, left: Id, origin: Id, right: Id, parent: Id, parentSub: string (optional), // child of Map type } */ encode: function (op/* :Insertion */) /* :Insertion */ { // TODO: you could not send the "left" property, then you also have to // "op.left = null" in $execute or $decode var e/* :any */ = { id: op.id, left: op.left, right: op.right, origin: op.origin, parent: op.parent, struct: op.struct } if (op.parentSub != null) { e.parentSub = op.parentSub } if (op.opContent != null) { e.opContent = op.opContent } else { e.content = op.content } return e }, requiredOps: function (op) { var ids = [] if (op.left != null) { ids.push(op.left) } if (op.right != null) { ids.push(op.right) } if (op.origin != null && !Y.utils.compareIds(op.left, op.origin)) { ids.push(op.origin) } // if (op.right == null && op.left == null) { ids.push(op.parent) if (op.opContent != null) { ids.push(op.opContent) } return ids }, getDistanceToOrigin: function * (op) { if (op.left == null) { return 0 } else { var d = 0 var o = yield* this.getOperation(op.left) while (!Y.utils.compareIds(op.origin, (o ? o.id : null))) { d++ if (o.left == null) { break } else { o = yield* this.getOperation(o.left) } } return d } }, /* # $this has to find a unique position between origin and the next known character # case 1: $origin equals $o.origin: the $creator parameter decides if left or right # let $OL= [o1,o2,o3,o4], whereby $this is to be inserted between o1 and o4 # o2,o3 and o4 origin is 1 (the position of o2) # there is the case that $this.creator < o2.creator, but o3.creator < $this.creator # then o2 knows o3. Since on another client $OL could be [o1,o3,o4] the problem is complex # therefore $this would be always to the right of o3 # case 2: $origin < $o.origin # if current $this insert_position > $o origin: $this ins # else $insert_position will not change # (maybe we encounter case 1 later, then this will be to the right of $o) # case 3: $origin > $o.origin # $this insert_position is to the left of $o (forever!) */ execute: function *(op) { var i // loop counter var distanceToOrigin = i = yield* Struct.Insert.getDistanceToOrigin.call(this, op) // most cases: 0 (starts from 0) var o var parent var start // find o. o is the first conflicting operation if (op.left != null) { o = yield* this.getOperation(op.left) o = (o.right == null) ? null : yield* this.getOperation(o.right) } else { // left == null parent = yield* this.getOperation(op.parent) let startId = op.parentSub ? parent.map[op.parentSub] : parent.start start = startId == null ? null : yield* this.getOperation(startId) o = start } // handle conflicts while (true) { if (o != null && !Y.utils.compareIds(o.id, op.right)) { var oOriginDistance = yield* Struct.Insert.getDistanceToOrigin.call(this, o) if (oOriginDistance === i) { // case 1 if (o.id[0] < op.id[0]) { op.left = o.id distanceToOrigin = i + 1 } } else if (oOriginDistance < i) { // case 2 if (i - distanceToOrigin <= oOriginDistance) { op.left = o.id distanceToOrigin = i + 1 } } else { break } i++ if (o.right != null) { o = yield* this.getOperation(o.right) } else { o = null } } else { break } } // reconnect.. var left = null var right = null if (parent == null) { parent = yield* this.getOperation(op.parent) } // reconnect left and set right of op if (op.left != null) { left = yield* this.getOperation(op.left) op.right = left.right left.right = op.id yield* this.setOperation(left) } else { op.right = op.parentSub ? parent.map[op.parentSub] || null : parent.start } // reconnect right if (op.right != null) { right = yield* this.getOperation(op.right) right.left = op.id // if right exists, and it is supposed to be gc'd. Remove it from the gc if (right.gc != null) { this.store.removeFromGarbageCollector(right) } yield* this.setOperation(right) } // update parents .map/start/end properties if (op.parentSub != null) { if (left == null) { parent.map[op.parentSub] = op.id yield* this.setOperation(parent) } // is a child of a map struct. // Then also make sure that only the most left element is not deleted if (op.right != null) { yield* this.deleteOperation(op.right, true) } if (op.left != null) { yield* this.deleteOperation(op.id, true) } } else { if (right == null || left == null) { if (right == null) { parent.end = op.id } if (left == null) { parent.start = op.id } yield* this.setOperation(parent) } } } }, List: { /* { start: null, end: null, struct: "List", type: "", id: this.os.getNextOpId() } */ create: function (id) { return { start: null, end: null, struct: 'List', id: id } }, encode: function (op) { return { struct: 'List', id: op.id, type: op.type } }, requiredOps: function () { /* var ids = [] if (op.start != null) { ids.push(op.start) } if (op.end != null){ ids.push(op.end) } return ids */ return [] }, execute: function * (op) { op.start = null op.end = null }, ref: function * (op, pos) { if (op.start == null) { return null } var res = null var o = yield* this.getOperation(op.start) while (true) { if (!o.deleted) { res = o pos-- } if (pos >= 0 && o.right != null) { o = yield* this.getOperation(o.right) } else { break } } return res }, map: function * (o, f) { o = o.start var res = [] while (o != null) { // TODO: change to != (at least some convention) var operation = yield* this.getOperation(o) if (!operation.deleted) { res.push(f(operation)) } o = operation.right } return res } }, Map: { /* { map: {}, struct: "Map", type: "", id: this.os.getNextOpId() } */ create: function (id) { return { id: id, map: {}, struct: 'Map' } }, encode: function (op) { return { struct: 'Map', type: op.type, id: op.id, map: {} // overwrite map!! } }, requiredOps: function () { return [] }, execute: function * () {}, /* Get a property by name */ get: function * (op, name) { var oid = op.map[name] if (oid != null) { var res = yield* this.getOperation(oid) if (res == null || res.deleted) { return void 0 } else if (res.opContent == null) { return res.content } else { return yield* this.getType(res.opContent) } } } } } Y.Struct = Struct } },{}],5:[function(require,module,exports){ /* @flow */ 'use strict' /* Partial definition of a transaction A transaction provides all the the async functionality on a database. By convention, a transaction has the following properties: * ss for StateSet * os for OperationStore * ds for DeleteStore A transaction must also define the following methods: * checkDeleteStoreForState(state) - When increasing the state of a user, an operation with an higher id may already be garbage collected, and therefore it will never be received. update the state to reflect this knowledge. This won't call a method to save the state! * getDeleteSet(id) - Get the delete set in a readable format: { "userX": [ [5,1], // starting from position 5, one operations is deleted [9,4] // starting from position 9, four operations are deleted ], "userY": ... } * getOpsFromDeleteSet(ds) -- TODO: just call this.deleteOperation(id) here - get a set of deletions that need to be applied in order to get to achieve the state of the supplied ds * setOperation(op) - write `op` to the database. Note: this is allowed to return an in-memory object. E.g. the Memory adapter returns the object that it has in-memory. Changing values on this object will be stored directly in the database without calling this function. Therefore, setOperation may have no functionality in some adapters. This also has implications on the way we use operations that were served from the database. We try not to call copyObject, if not necessary. * addOperation(op) - add an operation to the database. This may only be called once for every op.id Must return a function that returns the next operation in the database (ordered by id) * getOperation(id) * removeOperation(id) - remove an operation from the database. This is called when an operation is garbage collected. * setState(state) - `state` is of the form { user: "1", clock: 4 } <- meaning that we have four operations from user "1" (with these id's respectively: 0, 1, 2, and 3) * getState(user) * getStateVector() - Get the state of the OS in the form [{ user: "userX", clock: 11 }, .. ] * getStateSet() - Get the state of the OS in the form { "userX": 11, "userY": 22 } * getOperations(startSS) - Get the all the operations that are necessary in order to achive the stateSet of this user, starting from a stateSet supplied by another user * makeOperationReady(ss, op) - this is called only by `getOperations(startSS)`. It makes an operation applyable on a given SS. */ module.exports = function (Y/* :any */) { class TransactionInterface { /* :: store: Y.AbstractDatabase; ds: Store; os: Store; ss: Store; */ /* Get a type based on the id of its model. If it does not exist yes, create it. TODO: delete type from store.initializedTypes[id] when corresponding id was deleted! */ * getType (id) { var sid = JSON.stringify(id) var t = this.store.initializedTypes[sid] if (t == null) { var op/* :MapStruct | ListStruct */ = yield* this.getOperation(id) if (op != null) { t = yield* Y[op.type].initType.call(this, this.store, op) this.store.initializedTypes[sid] = t } } return t } * createType (typedefinition) { var structname = typedefinition.struct var id = this.store.getNextOpId() var op = Y.Struct[structname].create(id) op.type = typedefinition.name yield* this.applyCreatedOperations([op]) return yield* this.getType(id) } /* Apply operations that this user created (no remote ones!) * does not check for Struct.*.requiredOps() * also broadcasts it through the connector */ * applyCreatedOperations (ops) { var send = [] for (var i = 0; i < ops.length; i++) { var op = ops[i] yield* this.store.tryExecute.call(this, op) if (op.id == null || op.id[0] !== '_') { send.push(Y.Struct[op.struct].encode(op)) } } if (!this.store.y.connector.isDisconnected() && send.length > 0) { // TODO: && !this.store.forwardAppliedOperations (but then i don't send delete ops) // is connected, and this is not going to be send in addOperation this.store.y.connector.broadcast({ type: 'update', ops: send }) } } * deleteList (start) { if (this.store.y.connector.isSynced) { while (start != null && this.store.y.connector.isSynced) { start = yield* this.getOperation(start) start.gc = true yield* this.setOperation(start) // TODO: will always reset the parent.. this.store.gc1.push(start.id) start = start.right } } else { // TODO: when not possible??? do later in (gcWhenSynced) } } /* Mark an operation as deleted, and add it to the GC, if possible. */ * deleteOperation (targetId, preventCallType) /* :Generator */ { var target = yield* this.getOperation(targetId) var callType = false if (target == null || !target.deleted) { yield* this.markDeleted(targetId) } if (target != null && target.gc == null) { if (!target.deleted) { callType = true // set deleted & notify type target.deleted = true /* if (!preventCallType) { var type = this.store.initializedTypes[JSON.stringify(target.parent)] if (type != null) { yield* type._changed(this, { struct: 'Delete', target: targetId }) } } */ // delete containing lists if (target.start != null) { // TODO: don't do it like this .. -.- yield* this.deleteList(target.start) yield* this.deleteList(target.id) } if (target.map != null) { for (var name in target.map) { yield* this.deleteList(target.map[name]) } // TODO: here to.. (see above) yield* this.deleteList(target.id) } if (target.opContent != null) { yield* this.deleteOperation(target.opContent) target.opContent = null } } var left if (target.left != null) { left = yield* this.getOperation(target.left) } else { left = null } this.store.addToGarbageCollector(target, left) // set here because it was deleted and/or gc'd yield* this.setOperation(target) /* Check if it is possible to add right to the gc. Because this delete can't be responsible for left being gc'd, we don't have to add left to the gc.. */ var right if (target.right != null) { right = yield* this.getOperation(target.right) } else { right = null } if ( right != null && this.store.addToGarbageCollector(right, target) ) { yield* this.setOperation(right) } return callType } } /* Mark an operation as deleted&gc'd */ * markGarbageCollected (id) { // this.mem.push(["gc", id]); var n = yield* this.markDeleted(id) if (!n.gc) { if (n.id[1] < id[1]) { // un-extend left var newlen = n.len - (id[1] - n.id[1]) n.len -= newlen yield* this.ds.put(n) n = {id: id, len: newlen, gc: false} yield* this.ds.put(n) } // get prev&next before adding a new operation var prev = yield* this.ds.findPrev(id) var next = yield* this.ds.findNext(id) if (id[1] < n.id[1] + n.len - 1) { // un-extend right yield* this.ds.put({id: [id[0], id[1] + 1], len: n.len - 1, gc: false}) n.len = 1 } // set gc'd n.gc = true // can extend left? if ( prev != null && prev.gc && Y.utils.compareIds([prev.id[0], prev.id[1] + prev.len], n.id) ) { prev.len += n.len yield* this.ds.delete(n.id) n = prev // ds.put n here? } // can extend right? if ( next != null && next.gc && Y.utils.compareIds([n.id[0], n.id[1] + n.len], next.id) ) { n.len += next.len yield* this.ds.delete(next.id) } yield* this.ds.put(n) } } /* Mark an operation as deleted. returns the delete node */ * markDeleted (id) { // this.mem.push(["del", id]); var n = yield* this.ds.findWithUpperBound(id) if (n != null && n.id[0] === id[0]) { if (n.id[1] <= id[1] && id[1] < n.id[1] + n.len) { // already deleted return n } else if (n.id[1] + n.len === id[1] && !n.gc) { // can extend existing deletion n.len++ } else { // cannot extend left n = {id: id, len: 1, gc: false} yield* this.ds.put(n) } } else { // cannot extend left n = {id: id, len: 1, gc: false} yield* this.ds.put(n) } // can extend right? var next = yield* this.ds.findNext(n.id) if ( next != null && Y.utils.compareIds([n.id[0], n.id[1] + n.len], next.id) && !next.gc ) { n.len = n.len + next.len yield* this.ds.delete(next.id) } yield* this.ds.put(n) return n } /* Call this method when the client is connected&synced with the other clients (e.g. master). This will query the database for operations that can be gc'd and add them to the garbage collector. */ * garbageCollectAfterSync () { yield* this.os.iterate(this, null, null, function * (op) { if (op.deleted && op.left != null) { var left = yield* this.getOperation(op.left) this.store.addToGarbageCollector(op, left) } }) } /* Really remove an op and all its effects. The complicated case here is the Insert operation: * reset left * reset right * reset parent.start * reset parent.end * reset origins of all right ops */ * garbageCollectOperation (id) { this.store.addToDebug('yield* this.garbageCollectOperation(', id, ')') // check to increase the state of the respective user var state = yield* this.getState(id[0]) if (state.clock === id[1]) { state.clock++ // also check if more expected operations were gc'd yield* this.checkDeleteStoreForState(state) // then set the state yield* this.setState(state) } yield* this.markGarbageCollected(id) // if op exists, then clean that mess up.. var o = yield* this.getOperation(id) if (o != null) { /* if (!o.deleted) { yield* this.deleteOperation(id) o = yield* this.getOperation(id) } */ // remove gc'd op from the left op, if it exists if (o.left != null) { var left = yield* this.getOperation(o.left) left.right = o.right yield* this.setOperation(left) } // remove gc'd op from the right op, if it exists // also reset origins of right ops if (o.right != null) { var right = yield* this.getOperation(o.right) right.left = o.left if (Y.utils.compareIds(right.origin, o.id)) { // rights origin is o // find new origin of right ops // origin is the first left deleted operation var neworigin = o.left while (neworigin != null) { var neworigin_ = yield* this.getOperation(neworigin) if (neworigin_.deleted) { break } neworigin = neworigin_.left } // reset origin of right right.origin = neworigin // reset origin of all right ops (except first right - duh!), // until you find origin pointer to the left of o if (right.right != null) { var i = yield* this.getOperation(right.right) var ids = [o.id, o.right] while (ids.some(function (id) { return Y.utils.compareIds(id, i.origin) })) { if (Y.utils.compareIds(i.origin, o.id)) { // reset origin of i i.origin = neworigin yield* this.setOperation(i) } // get next i if (i.right == null) { break } else { i = yield* this.getOperation(i.right) } } } } /* otherwise, rights origin is to the left of o, then there is no right op (from o), that origins in o */ yield* this.setOperation(right) } if (o.parent != null) { // remove gc'd op from parent, if it exists var parent /* MapOperation */ = yield* this.getOperation(o.parent) var setParent = false // whether to save parent to the os if (o.parentSub != null) { if (Y.utils.compareIds(parent.map[o.parentSub], o.id)) { setParent = true parent.map[o.parentSub] = o.right } } else { if (Y.utils.compareIds(parent.start, o.id)) { // gc'd op is the start setParent = true parent.start = o.right } if (Y.utils.compareIds(parent.end, o.id)) { // gc'd op is the end setParent = true parent.end = o.left } } if (setParent) { yield* this.setOperation(parent) } } // finally remove it from the os yield* this.removeOperation(o.id) } } * checkDeleteStoreForState (state) { var n = yield* this.ds.findWithUpperBound([state.user, state.clock]) if (n != null && n.id[0] === state.user && n.gc) { state.clock = Math.max(state.clock, n.id[1] + n.len) } } /* apply a delete set in order to get the state of the supplied ds */ * applyDeleteSet (ds) { var deletions = [] function createDeletions (user, start, len, gc) { for (var c = start; c < start + len; c++) { deletions.push([user, c, gc]) } } for (var user in ds) { var dv = ds[user] var pos = 0 var d = dv[pos] yield* this.ds.iterate(this, [user, 0], [user, Number.MAX_VALUE], function * (n) { // cases: // 1. d deletes something to the right of n // => go to next n (break) // 2. d deletes something to the left of n // => create deletions // => reset d accordingly // *)=> if d doesn't delete anything anymore, go to next d (continue) // 3. not 2) and d deletes something that also n deletes // => reset d so that it doesn't contain n's deletion // *)=> if d does not delete anything anymore, go to next d (continue) while (d != null) { var diff = 0 // describe the diff of length in 1) and 2) if (n.id[1] + n.len <= d[0]) { // 1) break } else if (d[0] < n.id[1]) { // 2) // delete maximum the len of d // else delete as much as possible diff = Math.min(n.id[1] - d[0], d[1]) createDeletions(user, d[0], diff, d[2]) } else { // 3) diff = n.id[1] + n.len - d[0] // never null (see 1) if (d[2] && !n.gc) { // d marks as gc'd but n does not // then delete either way createDeletions(user, d[0], Math.min(diff, d[1]), d[2]) } } if (d[1] <= diff) { // d doesn't delete anything anymore d = dv[++pos] } else { d[0] = d[0] + diff // reset pos d[1] = d[1] - diff // reset length } } }) // for the rest.. just apply it for (; pos < dv.length; pos++) { d = dv[pos] createDeletions(user, d[0], d[1], d[2]) } } for (var i = 0; i < deletions.length; i++) { var del = deletions[i] var id = [del[0], del[1]] // always try to delete.. var addOperation = yield* this.deleteOperation(id) if (addOperation) { // TODO:.. really .. here? You could prevent calling all these functions in operationAdded yield* this.store.operationAdded(this, {struct: 'Delete', target: id}) } if (del[2]) { // gc yield* this.garbageCollectOperation(id) } } if (this.store.forwardAppliedOperations) { var ops = deletions.map(function (d) { return {struct: 'Delete', target: [d[0], d[1]]} }) this.store.y.connector.broadcast({ type: 'update', ops: ops }) } } * isGarbageCollected (id) { var n = yield* this.ds.findWithUpperBound(id) return n != null && n.id[0] === id[0] && id[1] < n.id[1] + n.len && n.gc } /* A DeleteSet (ds) describes all the deleted ops in the OS */ * getDeleteSet () { var ds = {} yield* this.ds.iterate(this, null, null, function * (n) { var user = n.id[0] var counter = n.id[1] var len = n.len var gc = n.gc var dv = ds[user] if (dv === void 0) { dv = [] ds[user] = dv } dv.push([counter, len, gc]) }) return ds } * isDeleted (id) { var n = yield* this.ds.findWithUpperBound(id) return n != null && n.id[0] === id[0] && id[1] < n.id[1] + n.len } * setOperation (op) { yield* this.os.put(op) return op } * addOperation (op) { yield* this.os.put(op) if (!this.store.y.connector.isDisconnected() && this.store.forwardAppliedOperations && op.id[0] !== '_') { // is connected, and this is not going to be send in addOperation this.store.y.connector.broadcast({ type: 'update', ops: [op] }) } } * getOperation (id/* :any */)/* :Transaction */ { var o = yield* this.os.find(id) if (o != null || id[0] !== '_') { return o } else { // need to generate this operation if (this.store._nextUserId == null) { var struct = id[1].split('_')[0] // this.store._nextUserId = id var op = Y.Struct[struct].create(id) yield* this.setOperation(op) // delete this.store._nextUserId return op } else { // Can only generate one operation at a time return null } } } * removeOperation (id) { yield* this.os.delete(id) } * setState (state) { var val = { id: [state.user], clock: state.clock } yield* this.ss.put(val) } * getState (user) { var n = yield* this.ss.find([user]) var clock = n == null ? null : n.clock if (clock == null) { clock = 0 } return { user: user, clock: clock } } * getStateVector () { var stateVector = [] yield* this.ss.iterate(this, null, null, function * (n) { stateVector.push({ user: n.id[0], clock: n.clock }) }) return stateVector } * getStateSet () { var ss = {} yield* this.ss.iterate(this, null, null, function * (n) { ss[n.id[0]] = n.clock }) return ss } * getOperations (startSS) { // TODO: use bounds here! if (startSS == null) { startSS = {} } var ops = [] var endSV = yield* this.getStateVector() for (var endState of endSV) { var user = endState.user if (user === '_') { continue } var startPos = startSS[user] || 0 yield* this.os.iterate(this, [user, startPos], [user, Number.MAX_VALUE], function * (op) { ops.push(op) }) } var res = [] for (var op of ops) { var o = yield* this.makeOperationReady(startSS, op) res.push(o) } return res } /* Here, we make op executable for the receiving user. Notes: startSS: denotes to the SV that the remote user sent currSS: denotes to the state vector that the user should have if he applies all already sent operations (increases is each step) We face several problems: * Execute op as is won't work because ops depend on each other -> find a way so that they do not anymore * When changing left, must not go more to the left than the origin * When changing right, you have to consider that other ops may have op as their origin, this means that you must not set one of these ops as the new right (interdependencies of ops) * can't just go to the right until you find the first known operation, With currSS -> interdependency of ops is a problem With startSS -> leads to inconsistencies when two users join at the same time. Then the position depends on the order of execution -> error! Solution: -> re-create originial situation -> set op.left = op.origin (which never changes) -> set op.right to the first operation that is known (according to startSS) or to the first operation that has an origin that is not to the right of op. -> Enforces unique execution order -> happy user Improvements: TODO * Could set left to origin, or the first known operation (startSS or currSS.. ?) -> Could be necessary when I turn GC again. -> Is a bad(ish) idea because it requires more computation */ * makeOperationReady (startSS, op) { op = Y.Struct[op.struct].encode(op) op = Y.utils.copyObject(op) var o = op var ids = [op.id] // search for the new op.right // it is either the first known op (according to startSS) // or the o that has no origin to the right of op // (this is why we use the ids array) while (o.right != null) { var right = yield* this.getOperation(o.right) if (o.right[1] < (startSS[o.right[0]] || 0) || !ids.some(function (id) { return Y.utils.compareIds(id, right.origin) })) { break } ids.push(o.right) o = right } op.right = o.right op.left = op.origin return op } } Y.Transaction = TransactionInterface } },{}],6:[function(require,module,exports){ /* @flow */ 'use strict' /* EventHandler is an helper class for constructing custom types. Why: When constructing custom types, you sometimes want your types to work synchronous: E.g. ``` Synchronous mytype.setSomething("yay") mytype.getSomething() === "yay" ``` versus ``` Asynchronous mytype.setSomething("yay") mytype.getSomething() === undefined mytype.waitForSomething().then(function(){ mytype.getSomething() === "yay" }) ``` The structures usually work asynchronously (you have to wait for the database request to finish). EventHandler will help you to make your type synchronous. */ module.exports = function (Y /* : any*/) { Y.utils = {} class EventHandler { /* :: waiting: Array; awaiting: number; onevent: Function; eventListeners: Array; */ /* onevent: is called when the structure changes. Note: "awaiting opertations" is used to denote operations that were prematurely called. Events for received operations can not be executed until all prematurely called operations were executed ("waiting operations") */ constructor (onevent /* : Function */) { this.waiting = [] this.awaiting = 0 this.onevent = onevent this.eventListeners = [] } /* Call this when a new operation arrives. It will be executed right away if there are no waiting operations, that you prematurely executed */ receivedOp (op) { if (this.awaiting <= 0) { this.onevent([op]) } else { this.waiting.push(Y.utils.copyObject(op)) } } /* You created some operations, and you want the `onevent` function to be called right away. Received operations will not be executed untill all prematurely called operations are executed */ awaitAndPrematurelyCall (ops) { this.awaiting++ this.onevent(ops) } /* Basic event listener boilerplate... TODO: maybe put this in a different type.. */ addEventListener (f) { this.eventListeners.push(f) } removeEventListener (f) { this.eventListeners = this.eventListeners.filter(function (g) { return f !== g }) } removeAllEventListeners () { this.eventListeners = [] } callEventListeners (event) { for (var i = 0; i < this.eventListeners.length; i++) { try { this.eventListeners[i](event) } catch (e) { console.log('User events must not throw Errors!') // eslint-disable-line } } } /* Call this when you successfully awaited the execution of n Insert operations */ awaitedInserts (n) { var ops = this.waiting.splice(this.waiting.length - n) for (var oid = 0; oid < ops.length; oid++) { var op = ops[oid] if (op.struct === 'Insert') { for (var i = this.waiting.length - 1; i >= 0; i--) { let w = this.waiting[i] if (w.struct === 'Insert') { if (Y.utils.compareIds(op.left, w.id)) { // include the effect of op in w w.right = op.id // exclude the effect of w in op op.left = w.left } else if (Y.utils.compareIds(op.right, w.id)) { // similar.. w.left = op.id op.right = w.right } } } } else { throw new Error('Expected Insert Operation!') } } this._tryCallEvents() } /* Call this when you successfully awaited the execution of n Delete operations */ awaitedDeletes (n, newLeft) { var ops = this.waiting.splice(this.waiting.length - n) for (var j = 0; j < ops.length; j++) { var del = ops[j] if (del.struct === 'Delete') { if (newLeft != null) { for (var i = 0; i < this.waiting.length; i++) { let w = this.waiting[i] // We will just care about w.left if (w.struct === 'Insert' && Y.utils.compareIds(del.target, w.left)) { w.left = newLeft } } } } else { throw new Error('Expected Delete Operation!') } } this._tryCallEvents() } /* (private) Try to execute the events for the waiting operations */ _tryCallEvents () { this.awaiting-- if (this.awaiting <= 0 && this.waiting.length > 0) { var events = this.waiting this.waiting = [] this.onevent(events) } } } Y.utils.EventHandler = EventHandler /* A wrapper for the definition of a custom type. Every custom type must have three properties: * struct - Structname of this type * initType - Given a model, creates a custom type * class - the constructor of the custom type (e.g. in order to inherit from a type) */ class CustomType { // eslint-disable-line /* :: struct: any; initType: any; class: Function; name: String; */ constructor (def) { if (def.struct == null || def.initType == null || def.class == null || def.name == null ) { throw new Error('Custom type was not initialized correctly!') } this.struct = def.struct this.initType = def.initType this.class = def.class this.name = def.name } } Y.utils.CustomType = CustomType /* Make a flat copy of an object (just copy properties) */ function copyObject (o) { var c = {} for (var key in o) { c[key] = o[key] } return c } Y.utils.copyObject = copyObject /* Defines a smaller relation on Id's */ function smaller (a, b) { return a[0] < b[0] || (a[0] === b[0] && a[1] < b[1]) } Y.utils.smaller = smaller function compareIds (id1, id2) { if (id1 == null || id2 == null) { if (id1 == null && id2 == null) { return true } return false } if (id1[0] === id2[0] && id1[1] === id2[1]) { return true } else { return false } } Y.utils.compareIds = compareIds } },{}],7:[function(require,module,exports){ /* @flow */ 'use strict' require('./Connector.js')(Y) require('./Database.js')(Y) require('./Transaction.js')(Y) require('./Struct.js')(Y) require('./Utils.js')(Y) require('./Connectors/Test.js')(Y) var requiringModules = {} module.exports = Y Y.requiringModules = requiringModules Y.extend = function (name, value) { Y[name] = value if (requiringModules[name] != null) { requiringModules[name].resolve() delete requiringModules[name] } } Y.requestModules = requestModules function requestModules (modules) { // determine if this module was compiled for es5 or es6 (y.js vs. y.es6) // if Insert.execute is a Function, then it isnt a generator.. // then load the es5(.js) files.. var extention = typeof regeneratorRuntime !== 'undefined' ? '.js' : '.es6' var promises = [] for (var i = 0; i < modules.length; i++) { var modulename = 'y-' + modules[i].toLowerCase() if (Y[modules[i]] == null) { if (requiringModules[modules[i]] == null) { // module does not exist if (typeof window !== 'undefined' && window.Y !== 'undefined') { var imported = document.createElement('script') imported.src = Y.sourceDir + '/' + modulename + '/' + modulename + extention document.head.appendChild(imported) let requireModule = {} requiringModules[modules[i]] = requireModule requireModule.promise = new Promise(function (resolve) { requireModule.resolve = resolve }) promises.push(requireModule.promise) } else { require(modulename)(Y) } } else { promises.push(requiringModules[modules[i]].promise) } } } return Promise.all(promises) } /* :: type MemoryOptions = { name: 'memory' } type IndexedDBOptions = { name: 'indexeddb', namespace: string } type DbOptions = MemoryOptions | IndexedDBOptions type WebRTCOptions = { name: 'webrtc', room: string } type WebsocketsClientOptions = { name: 'websockets-client', room: string } type ConnectionOptions = WebRTCOptions | WebsocketsClientOptions type YOptions = { connector: ConnectionOptions, db: DbOptions, types: Array, sourceDir: string, share: {[key: string]: TypeName} } */ function Y (opts/* :YOptions */) /* :Promise */ { opts.types = opts.types != null ? opts.types : [] var modules = [opts.db.name, opts.connector.name].concat(opts.types) for (var name in opts.share) { modules.push(opts.share[name]) } Y.sourceDir = opts.sourceDir return Y.requestModules(modules).then(function () { return new Promise(function (resolve) { var yconfig = new YConfig(opts, function () { yconfig.db.whenUserIdSet(function () { resolve(yconfig) }) }) }) }) } class YConfig { /* :: db: Y.AbstractDatabase; connector: Y.AbstractConnector; share: {[key: string]: any}; */ constructor (opts, callback) { this.db = new Y[opts.db.name](this, opts.db) this.connector = new Y[opts.connector.name](this, opts.connector) var share = {} this.share = share this.db.requestTransaction(function * requestTransaction () { // create shared object for (var propertyname in opts.share) { var typename = opts.share[propertyname] var id = ['_', Y[typename].struct + '_' + propertyname] var op = yield* this.getOperation(id) if (op.type !== typename) { // not already in the db op.type = typename yield* this.setOperation(op) } share[propertyname] = yield* this.getType(id) } setTimeout(callback, 0) }) } isConnected () { return this.connector.isSynced } disconnect () { return this.connector.disconnect() } reconnect () { return this.connector.reconnect() } destroy () { this.disconnect() this.db.destroy() this.connector = null this.db = null } } if (typeof window !== 'undefined') { window.Y = Y } },{"./Connector.js":1,"./Connectors/Test.js":2,"./Database.js":3,"./Struct.js":4,"./Transaction.js":5,"./Utils.js":6}]},{},[7])