yjs/src/Struct.js
2015-12-03 17:27:13 +01:00

353 lines
9.7 KiB
JavaScript

/* @flow */
'use strict'
/*
An operation also defines the structure of a type. This is why operation and
structure are used interchangeably here.
It must be of the type Object. I hope to achieve some performance
improvements when working on databases that support the json format.
An operation must have the following properties:
* encode
- Encode the structure in a readable format (preferably string- todo)
* decode (todo)
- decode structure to json
* execute
- Execute the semantics of an operation.
* requiredOps
- Operations that are required to execute this operation.
*/
module.exports = function (Y/* :any */) {
var Struct = {
/* This is the only operation that is actually not a structure, because
it is not stored in the OS. This is why it _does not_ have an id
op = {
target: Id
}
*/
Delete: {
encode: function (op) {
return op
},
requiredOps: function (op) {
return [] // [op.target]
},
execute: function * (op) {
return yield* this.deleteOperation(op.target)
}
},
Insert: {
/* {
content: any,
id: Id,
left: Id,
origin: Id,
right: Id,
parent: Id,
parentSub: string (optional), // child of Map type
}
*/
encode: function (op/* :Insertion */) /* :Insertion */ {
// TODO: you could not send the "left" property, then you also have to
// "op.left = null" in $execute or $decode
var e/* :any */ = {
id: op.id,
left: op.left,
right: op.right,
origin: op.origin,
parent: op.parent,
struct: op.struct
}
if (op.parentSub != null) {
e.parentSub = op.parentSub
}
if (op.opContent != null) {
e.opContent = op.opContent
} else {
e.content = op.content
}
return e
},
requiredOps: function (op) {
var ids = []
if (op.left != null) {
ids.push(op.left)
}
if (op.right != null) {
ids.push(op.right)
}
if (op.origin != null && !Y.utils.compareIds(op.left, op.origin)) {
ids.push(op.origin)
}
// if (op.right == null && op.left == null) {
ids.push(op.parent)
if (op.opContent != null) {
ids.push(op.opContent)
}
return ids
},
getDistanceToOrigin: function * (op) {
if (op.left == null) {
return 0
} else {
var d = 0
var o = yield* this.getOperation(op.left)
while (!Y.utils.compareIds(op.origin, (o ? o.id : null))) {
d++
if (o.left == null) {
break
} else {
o = yield* this.getOperation(o.left)
}
}
return d
}
},
/*
# $this has to find a unique position between origin and the next known character
# case 1: $origin equals $o.origin: the $creator parameter decides if left or right
# let $OL= [o1,o2,o3,o4], whereby $this is to be inserted between o1 and o4
# o2,o3 and o4 origin is 1 (the position of o2)
# there is the case that $this.creator < o2.creator, but o3.creator < $this.creator
# then o2 knows o3. Since on another client $OL could be [o1,o3,o4] the problem is complex
# therefore $this would be always to the right of o3
# case 2: $origin < $o.origin
# if current $this insert_position > $o origin: $this ins
# else $insert_position will not change
# (maybe we encounter case 1 later, then this will be to the right of $o)
# case 3: $origin > $o.origin
# $this insert_position is to the left of $o (forever!)
*/
execute: function *(op) {
var i // loop counter
var distanceToOrigin = i = yield* Struct.Insert.getDistanceToOrigin.call(this, op) // most cases: 0 (starts from 0)
var o
var parent
var start
// find o. o is the first conflicting operation
if (op.left != null) {
o = yield* this.getOperation(op.left)
o = (o.right == null) ? null : yield* this.getOperation(o.right)
} else { // left == null
parent = yield* this.getOperation(op.parent)
let startId = op.parentSub ? parent.map[op.parentSub] : parent.start
start = startId == null ? null : yield* this.getOperation(startId)
o = start
}
// handle conflicts
while (true) {
if (o != null && !Y.utils.compareIds(o.id, op.right)) {
var oOriginDistance = yield* Struct.Insert.getDistanceToOrigin.call(this, o)
if (oOriginDistance === i) {
// case 1
if (o.id[0] < op.id[0]) {
op.left = o.id
distanceToOrigin = i + 1
}
} else if (oOriginDistance < i) {
// case 2
if (i - distanceToOrigin <= oOriginDistance) {
op.left = o.id
distanceToOrigin = i + 1
}
} else {
break
}
i++
if (o.right != null) {
o = yield* this.getOperation(o.right)
} else {
o = null
}
} else {
break
}
}
// reconnect..
var left = null
var right = null
if (parent == null) {
parent = yield* this.getOperation(op.parent)
}
// reconnect left and set right of op
if (op.left != null) {
left = yield* this.getOperation(op.left)
op.right = left.right
left.right = op.id
yield* this.setOperation(left)
} else {
op.right = op.parentSub ? parent.map[op.parentSub] || null : parent.start
}
// reconnect right
if (op.right != null) {
right = yield* this.getOperation(op.right)
right.left = op.id
// if right exists, and it is supposed to be gc'd. Remove it from the gc
if (right.gc != null) {
this.store.removeFromGarbageCollector(right)
}
yield* this.setOperation(right)
}
// update parents .map/start/end properties
if (op.parentSub != null) {
if (left == null) {
parent.map[op.parentSub] = op.id
yield* this.setOperation(parent)
}
// is a child of a map struct.
// Then also make sure that only the most left element is not deleted
if (op.right != null) {
yield* this.deleteOperation(op.right, true)
}
if (op.left != null) {
yield* this.deleteOperation(op.id, true)
}
} else {
if (right == null || left == null) {
if (right == null) {
parent.end = op.id
}
if (left == null) {
parent.start = op.id
}
yield* this.setOperation(parent)
}
}
}
},
List: {
/*
{
start: null,
end: null,
struct: "List",
type: "",
id: this.os.getNextOpId()
}
*/
create: function (id) {
return {
start: null,
end: null,
struct: 'List',
id: id
}
},
encode: function (op) {
return {
struct: 'List',
id: op.id,
type: op.type
}
},
requiredOps: function () {
/*
var ids = []
if (op.start != null) {
ids.push(op.start)
}
if (op.end != null){
ids.push(op.end)
}
return ids
*/
return []
},
execute: function * (op) {
op.start = null
op.end = null
},
ref: function * (op, pos) {
if (op.start == null) {
return null
}
var res = null
var o = yield* this.getOperation(op.start)
while (true) {
if (!o.deleted) {
res = o
pos--
}
if (pos >= 0 && o.right != null) {
o = yield* this.getOperation(o.right)
} else {
break
}
}
return res
},
map: function * (o, f) {
o = o.start
var res = []
while (o != null) { // TODO: change to != (at least some convention)
var operation = yield* this.getOperation(o)
if (!operation.deleted) {
res.push(f(operation))
}
o = operation.right
}
return res
}
},
Map: {
/*
{
map: {},
struct: "Map",
type: "",
id: this.os.getNextOpId()
}
*/
create: function (id) {
return {
id: id,
map: {},
struct: 'Map'
}
},
encode: function (op) {
return {
struct: 'Map',
type: op.type,
id: op.id,
map: {} // overwrite map!!
}
},
requiredOps: function () {
return []
},
execute: function * () {},
/*
Get a property by name
*/
get: function * (op, name) {
var oid = op.map[name]
if (oid != null) {
var res = yield* this.getOperation(oid)
if (res == null || res.deleted) {
return void 0
} else if (res.opContent == null) {
return res.content
} else {
return yield* this.getType(res.opContent)
}
}
}
}
}
Y.Struct = Struct
}