265 lines
9.4 KiB
JavaScript

/**
## PeerJs + JSON Example
Here, I will give a short overview on how to enable collaborative json with the
[PeerJs](http://peerjs.com/) Connector and the Json Framework. Open
[index.html](http://dadamonad.github.io/Yatta/examples/PeerJs-Json/index.html) in your Browser and
use the console to explore Yatta!
[PeerJs](http://peerjs.com) is a Framework that enables you to connect to other peers. You just need the
user-id of the peer (browser/client). And then you can connect to it.
First you have to include the following libraries in your html file:
```
<script src="http://cdn.peerjs.com/0.3/peer.js"></script>
<script src="../../build/browser/Frameworks/JsonFramework.js"></script>
<script src="../../build/browser/Connectors/PeerJsConnector.js"></script>
<script src="./index.js"></script>
```
### Create Connector
The PeerJs Framework requires an API key, or you need to set up your own PeerJs server.
Get an API key from the [Website](http://peerjs.com/peerserver).
The first parameter of `createPeerJsConnector` is forwarded as the options object in PeerJs.
Therefore, you may also specify the server/port here, if you have set up your own server.
*/
var yatta, yattaHandler;
/**
This will connect to the server owned by the peerjs team.
For now, you can use my API key.
*/
var options = {key: 'h7nlefbgavh1tt9'};
/**
This will connect to one of my peerjs instances.
I can't guaranty that this will be always up. This is why you should use the previous method with the api key,
or set up your own server.
*/
/*
var options = {
host: "terrific-peerjs.herokuapp.com",
port: "", // this works because heroku can forward to the right port.
// debug: true,
};
*/
var user_id = Math.ceil(Math.random()*100);
connector = new PeerJsConnector(user_id,options);
//var connector = new TestConnector(user_id);
/**
### Yatta
yatta is the shared json object. If you change something on this object,
it will be instantly shared with all the other collaborators.
*/
yatta = new Yatta(connector);
/**
Next, you may want to connect to another peer. Therefore you have to receive his
user_id. If the other peer is connected to other peers, the PeerJsConnector
will automatically connect to them too.
Transmitting the user_id is your job.
See [TextEditing](../../examples/TextEditing/) for a nice example
on how to do that with urls.
*/
console.log("Copy your user-id: " + user_id);
// yatta.connector.connectToPeer(peer_user_id);
/**
Add a integer-property like this
*/
yatta.val('x', 7);
/**
Get the value of property x like this
*/
console.log(yatta.val('x') === 7); // true
/**
A string property can be either mutable or immutable.
*/
yatta.val('mutable_string', "text", "mutable");
yatta.val('immutable_string', "text", "immutable");
console.log(yatta.val('immutable_string') === "text"); // true
yatta.val('mutable_string').insertText(2,"XXX"); // position, string
yatta.val('mutable_string').deleteText(0,1); // position, deletion length
console.log(yatta.val('mutable_string').val() === "eXXXxt"); // true
/**
Did you recognize that we use anoter `.val()` for mutable strings?
Thats because `yatta.val('mutable_string')` is of type *WordType*.
Since WordType implements `toString`, you can use it like a string:
*/
console.log("" + yatta.val("mutable_string") === "eXXXxt") // true, concatenating it with a string will implicitly invoke toString()
/**
You can omit the mutable - parameter. In that case the default will be used.
Initially the default is 'mutable'. You can set it like this:
*/
yatta.setMutableDefault('mutable');
// or
yatta.setMutableDefault('immutable');
yatta.val('new_string', "string");
console.log(yatta.val('new_string') === "string"); // true
/**
Yatta is [chainable](http://schier.co/post/method-chaining-in-javascript):
*/
yatta.val('a', 4).val('b',5);
console.log(yatta.val('a') === 4); // true
console.log(yatta.val('b') === 5); // true
/**
You can alse set objects.
*/
yatta.val('object', {a : {b : "b"}, c : { d : 5 }});
console.log(yatta.val('object').val('c').val('d') === 5); // true
/**
Lists are always immutable.
*/
yatta.val('list', [0,1,2]);
console.log(yatta.val('list')[2] === 2); // true
/**
### Check Types
Certainly you want to check types!
You get the type of an YattaType with the `.type` property.
Here, we create a function that parses a Yatta type to a string.
*/
function show(o){
if (o.type === "JsonType"){
return JSON.stringify(o.toJson());
} else if (o.type === "WordType") {
return o.val();
} else if (o.constructor === {}.constructor) { // It's an Object
return JSON.stringify(o);
} else { // It's a primitive data type (E.g. string, int)
return o;
}
}
/**
### Add listeners
Apply a 'addProperty' - listener to a JsonType.
*/
function addProperty(event_name, property_name, op){
// op is the operation that changed the objects value. In addProperty it is most likely to be a 'Replaceable' (see doc).
console.log("Property '" + property_name + "' was created by '"+op.creator+"'!");
console.log("Value: " + show(this.val(property_name))); // 'this' is the object on which the property was created.
};
yatta.on('addProperty', addProperty);
yatta.val('new', {z: 7}); // Property 'new' was created!
/**
Apply a 'change' - listener to a JsonType.
*/
function change(event_name, property_name, op){
// Check who made this property change!
if(op.creator == yatta.getUserId()){
console.log("You changed the value of property '" + property_name + "'!");
}else{
console.log("User '"+op.creator+"' changed the value of property '" + property_name + "'!");
}
console.log("New value: " + show(this.val(property_name)) + ""); // 'this' is the object on which the property changed.
};
yatta.on('change', change);
yatta.val('mutable_string', "text", 'mutable'); // You changed the value of property 'mutable_string'!
/**
'change' and 'addProperty' do also fire for nested properties.
*/
yatta.val('new').val('z', {'replace' : "x"}); // Property 'z' was replaced or changed!
yatta.val('new').val('z').val('new', {"true": true}); // Property 'z' was replaced or changed! + Property 'new' was created!
/**
Delete the listeners
*/
yatta.deleteListener('addProperty', addProperty);
yatta.deleteListener('change', change);
/**
Apply 'insert' and 'delete' - listeners to Words.
*/
function insert_delete(event_name, op){
if (event_name === "insert"){
console.log("Inserted '" + op.content + "' at position " + op.getPosition());
} else if (event_name === "delete"){
console.log("Deleted character at position " + op.getPosition());
}
};
yatta.val('mutable_string').on(['insert', 'delete'], insert_delete);
yatta.val('mutable_string').insertText(0, 'a'); // Inserted 'a' at position 0
yatta.val('mutable_string').deleteText(0, 1); // Deleted character at position 0
yatta.val('mutable_string').deleteListener('insert_delete', insert_delete);
/**
### Experimental method
Nah.. this is only for the cool kids.
*/
console.log(yatta.value.list[2] === 2) // true
yatta.value.list = [3,4,5]
console.log(yatta.val('list')[2] === 5) // true
yatta.value.object = {c : 4}
console.log(yatta.value.object.c === 4) // true
/**
How did I do that? ^^
In Javascript it is possible set setter- and getter- for properties. This is
why this method feels much more natural.
The downside is that you are only allowed to overwrite existing properties.
*/
yatta.value.newProperty = "Awesome"
console.log(yatta.value.newProperty !== "Awesome") // true, yatta.value.newProperty is undefined.
/**
So, how do we create new properties?
*/
yatta.value = {newProperty : "Awesome"}
console.log(yatta.value.newProperty === "Awesome") // true, it's awesome ;)
/**
This is stupid! I don't want to overwrite all my existing properties!
Very well.. The solution is that we merge yatta.value with the new assignment.
For example: assuming we want to overwrite yatta.value with some object o.
Then these two rules apply:
* The result has all properties of o
* The result has all properties of yatta.value if they don't occur under the same property-name in o
*/
yatta.value = {newProperty : {Awesome : true }}
console.log(yatta.value.list[2] === 5) // true, old value list still exists.
console.log(yatta.value.newProperty.Awesome === true) // true, newProperty is overwritten.
/**
Consider this case.
*/
yatta.value = {newProperty : { x : 4} }
console.log(yatta.value.newProperty.Awesome == null) // true, newProperty was replaced, therefore it is now undefined
/**
Did you notice that you always set immutable objects if you set properties like this?
Even if the default is 'mutable'. If you want to work with mutable objects you have to work with .val().
One last thing. You are only allowed to set properties like this `yatta.value = o`.
Yatta can't observe if you overwrite object references `yatta = "Awesome"`.
*/
w = yatta.value.newProperty
w = "Awesome"
console.log(yatta.value.newProperty !== "Awesome") // true, still not awesome..
/**
Please also read [JsonWrapper](https://rawgit.com/DadaMonad/Yatta/master/doc/class/JsonWrapper.html).
I really want to hear what you think about this method :)
*/